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baseq3-X-tra
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One
reason for programming this mod was, that quake 3 don't
offer you the posibility to change mods on a running
server. I like to play weapon mods, so i thought it
would be a good idea to put some good weapon mods
together and let the players decide by voting, which mod
they want to play. The other reason was to make servers
more save against cheaters, crashers and other lamers.
So i looked a little bit at
google and wrote some mails to some mod makers, for
getting their source codes. I had luck and all these
nice people helped me and gave me their codes. So i
bulid a big mod, which includes some of my favorite mods.
Maybe i will include more mods in future, but i'm not
sure. For all the people, who are interested now to test
my mod, i have to say, that it's only available for
Quake3 v1.11-v1.17, because i started my first
programing steps with this version. I'll probably
transfer the code to higher versions, when it's done.
Because
i had no time to make a detailed documentation for the mod, you have to
read these sites carefully, all features of the mod will be described
here (somewhere).
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Credits
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Credits are given to: Adam "Asriel" Wright
for Beryllium source, Dan "Mr. Pants" Schoenblum
for Excessive source, Bill "Mad Dipper" Rodenbaugh
for Instagibplus source, Chris Rack
for Deathgun3.0 source, Neil "Haste" Toronto for
Unlagged source and Darrell "Doolittle" Bircsak for Freezetag source.
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The Mod
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I call the mod baseq3-X-tra, because it includes
the original baseq3 from id Software and some additional
stuff. You can choose now between the following mods,
without restarting the server:
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Baseq3
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The standart id software baseq3 game,
no changes, besides some server protection
features, has been done.
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Shottie
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aka Deathgun3.0. One of my favorites
mods. You have only the Shotgun, which fires fast
rockets, fast plasmaprojectiles and the railtrail. For good
accuracy and instand killing you will get quad and hast
reward. All items, weapons, ammo and powerups has been
banned from the map.
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Instagibplus
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One startweapon, unlimited ammo, but
all items, weapons, ammo and powerups has been removed
from the map. One hit one kill.
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Beryllium
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Every
single weapon can be configurated. Serveradmins can choose which items are
in the map.
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Excessive
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BFG shots grenades, totaly fast
weapons and relodtimes, modified plasma shots, spawn
protection and lot of more stuff. This mod is totaly
fast.
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Ultra Freezetag
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Teamplay
Mod, designed for team or CTF gametype. When a player
gets killed, he will freeze at the actual position. The
player can be thawed by a teammember or when the round is
over.
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Custom
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You
can reconfigure all weaponstuff, like damage, speed,
splashdamage, splashradius and reloadtime. All items,
powerups, weapons and ammopacks can be banned from the
map. There are a lot of more settings, just test the
mod.
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Unlagged
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The
unlagged feature can be used additional to every
choosen mod from the list above, it gives HPBs the
advantage of LPBs. There is already a client/server side
solution out of the unlagged mod, but i use the good old
v1.0 unlagged code, because it's only serversided.
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125Hz
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Since
PR 1.27g iD Software included the 125Hz feature, which
is well known from OSP, but originaly written by Alan
"Strider" Kivlin. Now i also programmed this
to my mod. It improves the movment, jumps and gameplay.
I think you will like it.
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fixed Quake 3
bugs and improvements
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I fixed some
bugs, which id-software forgot to fix or they didn't
even know that they exist. Some of
this features are not impemented in the public
version, they are only in a alpha stadium and will
be released soon.
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bugfixes
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votebug
(1): teamchange, selfkill or getting killed
gave you extra chance to make votes, this bug
has been fixed
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votebug
(2): now you only have a limited number of
votecalls
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namebug:
you got kicked at once, if you use ghostnames
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unlagged:
special ping prediction code, it gives
highpingers the chance to use direct-hit
weapons like they would play with low ping
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"g_banIPs":
the IP filter made by id-software was not so
good, so i improved it.
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"g_inactivity":
this cvar was useless for an inactive player,
who gets permanently killed, now it works
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multiconnect:
not really a bug, but from now on you can set
the number of players, who can connect with the
same IP, so
you prevent serverspaming and spectator
cheating. But with a special password you can
allow some specific players to connect to the
server, while sharing the same IP address.
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subnet
bans: now you can ban whole subnets like
192.186.0.3+120, this would now ban IPs from
192.168.0.3-192.168.0.123
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loser-reconnect
bug: hope i have fixed the
"1vs1-loser-reconnect" bug, please
report, if you notice that this bug still
exists in 1vs1
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modelbug: should be fixed, but i haven't
tested, all combinations, so maybe there is
still a backdoor
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Plans
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Last-man-standing mod
is, yes, still in alpha phase. I also test some anti-cheat code, but it isn't
good enough to publish it now.
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