Magic Texte-Cardlist
Active Volcano Red Instant R C2 Legends
Destroy target blue permanent or return target island to owner's hand. Enchantments
on target land are destroyed.
Aftershock Red Sorcery 2RR C Tempest
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
"Every act of destruction has a repercussion." ---Karn, silver golem
Agent of Stromgald·1 Red Summon Knight R 1/1 C1 Alliances
[R]: Add [B] to your mana pool. Play this ability as an interrupt.
"The Order of Stromgald spreads its poisonous lies from within Varchild's troops,
and still she sees only visions of conquest." ---Lovisa Coldeyes, Balduvian Chieftain
Agent of Stromgald·2 Red Summon Knight R 1/1 C1 Alliances
[R]: Add [B] to your mana pool. Play this ability as an interrupt.
"The 'fabled' Order of Stromgald is cast to the four winds, lost for all time.
I, for one, give them no thought." ---General Varchild
Aggression Red Enchant Creature 2R U Ice Age
Target non-wall creature gains first strike and trample. At the end of its controller's
turn, destroy that creature if it did not attack that turn.
The star that burn twice as bright burns half as long.
Agility Red Enchant Creature 1R C Mirage
Enchanted creature gets +1/+1 and gains flanking (whenever a creature without
flanking is assigned to block this creature, the blocking creature gets -1/-1 until
end of turn.)
Aladdin Red Summon Aladdin 2RR 1/1 U2 Arabian Nights
[1RR] and tap to take control of an artifact from opponent. Artifact is returned when
Aladdin is removed from play or when game ends.
Aleatory Red Instant 1R U Mirage
Play only after defense is chose.
Flip a coin; target opponnet calls heads or tails while coin is in the air. If the
flip ends in your favor, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Ali Baba Red Summon Ali Baba R 1/1 U3 Arabian Nights
[R]: Tap a wall.
"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'"
---The Arabian Nights, Junior Classic trans.
Ali from Cairo Red Summon Ali from Cairo 2RR 0/1 U2 Arabian Nights
While Ali is in play, damage that would reduce you to less than 1 life lowers you
to 1 life. All further damage is prevented.
Aliban's Tower·1 Red Instant 1R C2 Homelands
Target blocking creature gets +3/+1 until end of turn.
"Those who hide in hollow towers would do well to remember the rain." ---Reyhan,
Samite Alchemist
Aliban's Tower·2 Red Instant 1R C2 Homelands
Target blocking creature gets +3/+1 until end of turn.
"The people of Aysen built their roads with stones from these wonders. Aliban
would be pleased with their ingeniuty." ---Baki, Wizard Attendant
Ambush Party·1 Red Summon Ambush Party 4R 3/1 C2 Homelands
First strike
Ambush Party can attack the turn it comes into play on your side.
"Call it a cost of doing business. The best way to protect against thieves is
to hire better thieves." ---Eron the Relentless
Ambush Party·2 Red Summon Ambush Party 4R 3/1 C2 Homelands
First strike
Ambush Party can attack the turn it comes into play on your side.
"The roads to Koskun Keep are mostly safe these days. Mostly." ---Joskun, An-Havva
Constable
Ambush Red Instant 3R C1 Homelands
All blocking creatures gain first strike until end of turn.
"Don't these goons have anything better to do?" ---Joskan, An-Havva Constable
Amok Red Enchantment 1R R Stronghold
[1], Discard a card at random: Put a +1/+1 counter on target creature.
Corvax's rage was horrifying. Within moments only blood and shreds of flesh remained
of the shapeshifter.
An-Zerrin Ruins Red Enchantment 2RR U1 Homelands
Choose a creature type. Creatures of that type do not untap during their controller's
untap phase.
"The An-Zerrins have served me well, ever since I first killed them." ---Baron
Sengir
Anaba Ancestor Red Summon Ghost 1R 1/1 U1 Homelands
[T]: Target Minotaur gets +1/+1 until end of turn.
"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am
eternally in their debt." ---Taysir
Anaba Bodyguard·1 Red Summon Bodyguard 3R 2/3 C2 Homelands
First strike
"Not all Minotaurs are tribual. Some are freelance." ---Eron the Relentless
Anaba Bodyguard·2 Red Summon Bodyguard 3R 2/3 C2 Homelands
First strike
"Not someone to pick a fight with, unless you're fond of pain." ---Halina, Dwarven
Trader
Anaba Shaman·1 Red Summon Minotaur 3R 2/2 C2 Homelands
[R],[T]: Anaba Shaman deals 1 damage to target creature or player.
"The Shamans? Ha! They are mere craven cows not capable of true magic." ---Irini
Sengir
Anaba Shaman·2 Red Summon Minotaur 3R 2/2 C2 Homelands
[R],[T]: Anaba Shaman deals 1 damage to target creature or player.
"Few master the power of the earth as well as do the Shamans of the Minotaurs."
---Baki, Wizard Attendant
Anaba Spirit Crafter Red Summon Minotaur 2RR 1/3 U1 Homelands
All Minotaurs get +1/+0.
"The Spirit Crafters sing of all our people. They sinf og those lost, of those
found, and of those who are yet to be." ---Onatah, Anaba Shaman
Anarchist Red Summon Townsfolk 4R 2/2 C Exodus
When Anarchist comes into play, you may return target sorcery card from your graveyard
to your hand.
"I'll take that. You won't need it when the revolution comes."
Anarchy Red Sorcery 2RR U Ice Age
Destroy all white permanents.
"The Shaman waved the staff, and the land inself went mad." ---Disa the Restless,
journal entry
Ancient Runes Red Enchantment 2R U Tempest
During each player's upkeep, Ancient Runes deals 1 damage to that player for each
artifact he or she controls.
Ertai volunteered to open the portal. He figured he owed it one.
Apocalypse Red Sorcery 2RRR R Tempest
Remove all permanents from the game. Discard your hand.
"There is a future in which I can see only mist and a single shadow." ---Oracle
en-Vec
Armorer Guildmage Red Summon Wizard R 1/1 C Mirage
[B],[T]: Target creature gets +1/+0 until end of turn.
[G],[T]: Target creature gets +0/+1 until end of turn.
Zhalfir's destiny rings in tempered steel. ---Armorer Guild maxime
Artifact Blast Red Interrupt R C4 Antiquities
Counters any artifact as it is being cast.
The first line of defense against Urza and Mishra, the Artifact Blast achieved
widespread fame until an unlucky mage discovered it was useless on the devices the
brothers had already created.
Atog Red Summon Atog 1R 1/2 C4 Antiquities
[0]: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts
in play.
The bane of all artificers, the legendary Atogs devoured intricate tools to further
their own twisted growth.
Avalanche Red Sorcery X2RR U Ice Age
Destroy X target snow-covered lands.
"The pass was completely blocked by the avalanche; we're forced to turn back.
Nevertheless, we've gone farther and seen more than any before us." ---Dis the Restless,
journal entry
Backdraft Red Instant 1R U1 Legends
Backdrawft does half of the damage (rounded down) done by one sorcery casr this turn
to the caster of the sorcery.
Balduvian Barbarians Red Summon Barbarians 1RR 3/2 C Ice Age
"Barbarian raids were a concern to those living in the northwest provinces, but
the Skynights never dealt with the problem in a systematic way. They thought of the
Balduvians as an 'amusing model' of their forbears' culture." ---Kjeldor: Ice Civilization
Balduvian Horde Red Summon Barbarians 2RR 5/5 R2 Alliances
When Balduvian Horde comes into play, discard a card at random from your hand or bury
Balduvian Horde.
"Peace will come only when we have taken Varchild's head." ---Lovisa Coldeyes,
Balduvian Chieftain
Balduvian Hydra Red Summon Hydra XRR 0/1 R Ice Age
When Balduvian Hydro comes into play, put X +1/+0 counter on it.
[0]: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to Balduvian
Hydra.
[RRR]: Put a +1/+0 counter on Balduvian Hydra. Use this ability only during your upkeep.
Balduvian War-Makers·1 Red Summon Barbarians 4R 3/3 C1 Alliances
Rampage: 1
Balduvian War.Makers can attack the turn it comes into play on your side.
"Those mewling Barbarians will cower before my righteous steel!" ---General Varchild
Balduvian War-Makers·2 Red Summon Barbarians 4R 3/3 C1 Alliances
Rampage: 1
Balduvian War.Makers can attack the turn it comes into play on your side.
"We sent our best to battle, but every man, woman, and child will stand against
Varchild's butchers." ---Lovisa Coldeyes, Balduvian Chieftain
Ball Lightning Red Summon Ball Lightning RRR 6/1 U1 The Dark
Trample. Ball Lightning may attack on the turn during which it is summoned. Ball Lightning
is buried at the end of the turn during which it is summoned.
Barbarian Guides Red Summon Barbarians 2R 1/2 C Ice Age
[2R],[T]: Target creature you control gains a snow-covered landwalk ability of your
choice until end of turn. At end of turn, retrn that creature to its owner's hand.
Barbed Sliver Red Summon Sliver 2R 2/2 U Tempest
Each Sliver gains "[2]: This creature gets +1/+0 until end of turn."
Spans of spines leapt from one sliver to the next, forming a deadly hedge around
the Weatherlight.
Barreling Attack Red Instant 2RR R Mirage
Target creature gains trample until end of turn. That creature gets +1/+1 until end
of turn for each creature that blocks it.
"The trollish game of push--fall inspired this impressive tactic." ---Sidar Jabari
Battle Frenzy Red Instant 2R C Ice Age
All green creatures you control get +1/+1 until end of turn. All non-green creatures
you control get +1/+0 untli end of turn.
"One day youm too, shall drink the blood of your foes. It is something to look
forward to." ---Toothlicker Hari, Orcish Captain
Beasts of Bogardan Red Summon Beasts 4R 3/3 U1 Legends
Protection from red. Gains +1/+1 if any opponent controls any white cards.
Bogardan is a land as volatile as the creatures who live there.
Bestial Fury·1 Red Enchant Creature 2R C2 Alliances
Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into
play.
If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until
end of turn.
Bestial Fury·2 Red Enchant Creature 2R C1 Alliances
Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into
play.
If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until
end of turn.
Betrothed of Fire Red Enchant Creature 1R C Weatherlight
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: All creatures you control get +2/+0 until end of turn.
Bird Maiden Red Summon Bird Maiden 2R 1/2 C4 Arabian Nights
Flying.
"Four things that never meet do here unite To shed my blood and ravage my heart.
A radiant brow and tresses that beguile Ans rosy cheeks and a glittering smile." ---The
Arabian Nights, trans. Haddawy
Blaze·1 Red Sorcery XR S Portal
Blaze deals X damage to any one creature or player.
Blaze·2 Red Sorcery XR U Portal
Blaze deals X damage to any one creature or player. (For example, if you tap a
mountain plus four other lands when you play Blaze, it deals 4 damage.)
Blazing Effigy Red Summon Effigy 1R 0/3 C2 Legends
When placed in the graveyard from play, Effigy does 3 damage to target creature. If
an Effigy is damaged by another Effigy in this manner and is placed in the graveyard
in that turn, it deals the amount of damage it received from the other Effigy in addition
to its normal 3.
Blind Fury Red Instant 2RR U Mirage
All creatures lose trample until end of turn. Double combat damage assigned to creatures
this turn.
"Tell me... have you ever sung the Song of Blood?" ---Pujjaj of Urborg
Blistering Barrier Red Summon Wall 2R 5/2 C Mirage
I live without food, stand without legs, wound without force, and am harder to
fight than to kill. What am I? ---Femeref riddle
Blood Frenzy Red Instant 1R C Tempest
Target attacking or blocking creature gets +4/+0 until end of turn. At end of turn,
destroy that creature.
"When Torahn bellows, none survive -- not even the warrior whose horns he rides."
---Talruum adage
Blood Lust Red Instant 1R U1 Legends
Target creature gains +4/-4 until end of turn. If this reduces creature's toughness
below 1, creature's toughness is 1.
Blood Moon Red Enchantment 2R U1 The Dark
All non-basic lands are now basic mountains.
Heavy light flooded across the landscape, cloaking everthing in deep crimson.
Bloodrock Cyclops Red Summon Cyclops 2R 3/3 C Weatherlight
Bloodrock Cyclops attacks each turn if able.
"He's big an' dumb an' ready to fight. A lot like ol' Hornhead here." ---Squee,
goblin cabin hand, scouting report
Bogardan Firefiend Red Summon Spirit 2R 2/1 C Weatherlight
If Bogardan Fierefiend is put into any graveyard from play, it deals 2 damage to target
creature.
"The next one who tells me to relax and curl up by the fire is dead." ---Mirri
of the Weatherlight
Bogardan Phoenix Red Summon Phoenix 2RRR 3/3 R Visions
Flying
If Bogardan Phoenix is put into any graveyard from play and has no death counters
on it, return Bogardan Phoenix to play and put a death counter on it.
If Bogardan Phoenix is put into any graveyard from play and has a death counter on
it, remove it from the game.
Boil Red Instant 3R U Tempest
Destroy all islands.
"The fishers will throw out their nets and draw them back filled with dust." ---Oracle
en-Vec
Boiling Blood Red Instant 2R C Weatherlight
Target creature attacks this turn if able.
Draw a card.
"Your father has no horns! Your mother wears a bell! You drink the milk of goats!"
---Talruum taunts
Boiling Seas Red Sorcery 3R U Portal
Destroy all islands. (This includes your islands.)
Bone Shaman Red Summon Giant 2RR 3/3 C Ice Age
[B]: Any creature damaged by Bone Shaman this turn cannot regenerate until end of
turn.
Rattle me bones as I cross the floor
And the bones in your grave will rattle no more.
Brand of Ill Omen Red Enchant Creature 3R R Ice Age
Cumulative Upkeep: [R]
Target creature's controller cannot cast summon spells.
"Let thos who bear the brand receive no shelter, no kindness, and no comfort from
our people." ---Lovisa Coldeyes, Balduvian Chieftain
Brassclaw Orcs·1 Red Summon Orcs 2R 3/2 C1 Fallen Empires
Cannot be assigned to block any creature of power greater than 1.
"The Brassclaws delighted in lightning raids on Icatian and Dwarven towns; an
unprepared enemy is easier to defeat."---Sarpadian Empires, vol. 4
Brassclaw Orcs·2 Red Summon Orcs 2R 3/2 C1 Fallen Empires
Cannot be assigned to block any creature of power greater than 1.
"A whole skin is worth a thousand victories." ---Orcish Vateran of the Battle
of Mantford
Brassclaw Orcs·3 Red Summon Orcs 2R 3/2 C1 Fallen Empires
Cannot be assigned to block any creature of power greater than 1.
"Brassclaws were typical Orcs - quick to laud their own prowess in battle, quicker
to jeer at their opponents, and quicker still to run away when things started to look
slightly dangerous."---Sarpadian Empires, vol. IV
Brassclaw Orcs·4 Red Summon Orcs 2R 3/2 C1 Fallen Empires
Cannot be assigned to block any creature of power greater than 1.
"The large brass claws worn by some Sarpadian Orc tribes were among the least
feared weapons ever known."---Sarpadian Empires, vol. IV
Brothers of Fire Red Summon Brothers 1RR 2/2 U2 The Dark
[1RR]: Brothers of Fire do 1 damage to any target and 1 damage to you.
Fire is never a gentle master
Builder's Bane Red Sorcery XXR C Mirage
Destroy X target artifacts. For each artifact put into the graveyard in this way,
Builder's Bane deals 1 damage to that artifact's controller.
There is only so much a person may be buried with.
Burning Cloak Red Sorcery R C Portal
Any one creature gets +2[O]/+0[D] until the end of the turn. Burning Cloak deals 2
damage to that creature.
Burning Palm Efreet Red Summon Efreet 2RR 2/2 U Mirage
[1RR]: Buring Palm Efreet deals 2 damage to target creature with flying and that creature
loses flying until end of turn.
even the lion envies the lark.
Burning Shield Askari Red Summon Knight 2R 2/2 C Mirage
Flanking (Whenever a creature without flanking is assigned to block this creature,
the blocking creature gets -1/-1 until end of turn.)
[RR]: First strike until end of turn
"Any day that I ride my horse up to my ankles in the remains of my enemies is
a good day." ---Akin, seasoned askari
Burnout Red Interrupt 1R U2 Alliances
Counter target interrupt spell if it is blue.
Draw a card at the beginning of next turn's upkeep.
"GOTCHA!" ---Jaya Ballard, Task Mage
Burrowing Red Enchant Creature R U Alpha
Target creature gains mountainwalk.
Canyon Drake Red Summon Drake 2RR 1/2 R Tempest
Flying
[1], Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
"These runes are though enough without the distraction," Ertai muttered, one eye
on the drake.
Canyon Wildcat Red Summon Cat 1R 2/1 C Tempest
Mountainwalk (If defending player controls any mountains, this creature is unblockable.)
"Relative of yours?" Ertai teased. Mirri simply sneered.
Cave People Red Summon Cave People 1RR 1/4 U2 The Dark
If declared as an attacker, Cave People get +1/-2 until end of turn.[1RR],[T]:
Target creature gains mountainwalk until end of turn.
Caverns of Despair Red Enchant World 2RR R Legends
All players may attack with no more than two creatures each turn and block with no
more than two creatures each turn.
Chain Lightning Red Sorcery R C2 Legends
Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage,
the target or target's controller may then pay [RR] to have Chain Lightning do 3 damage
to any target of that player's choice.
Chandler Red Summon Legend 4R 3/3 C1 Homelands
[RRR],[T]: Destroy target artifact creature.
"Never brag about the latest wonder you've creatued, students. Chandler might
be listening." ---Reveka, Wizard Savant
Chaos Charm Red Instant R C Mirage
Choose one --- Target creature is unaffected by summoning sickness this turn; or Chaos
charm deals 1 damage o target creature; or destroy target Wall.
Chaos Harlequin Red Summon Harlequin 2RR 2/4 R2 Alliances
[R]: Remove the top card of your library from the game. If that card is a land, Chaos
Garlequin gets -4/-0 until end of turn; otherwise, Chaos Harlequin gets +2/+0 until
end of turn
Chaos Lord Red Summon Lord 4RRR 7/7 R Ice Age
First Strike
Chaos Lord can attack the first turn it comes into play on a side, except the turn
it first comes into play. During your upkeep, count the number of permanents. If that
number is even, target opponent gains control of Chaos Lord.
Chaos Moon Red Enchantment 3R R Ice Age
During each player's upkeep, count the number of permanents. If that number is odd,
all red creatures get +1/+1 and mountains produce an additional [R] when tapped for
mana until end of turn. If the number is even, all red creatures get -1/-1 and mountains
produce colorless mana instead of their normal mana until end of turn.
Chaoslace Red Interrupt R R Alpha
Change the color of target spell of target permanent to red. Cost to cast, tap, maintain,
or used a special ability of target remain unchanged.
Chaossphere Red Enchant World 2R R Mirage
Creatures with flying cannot block creatures without flying.
Creatures without flying can block creatures with flying.
"I dance the nothing dance, / Feet in the air, knives in the ground." ---Femeref
chant
Chaotic Goo Red Summon Ooze 2RR 0/0 R Tempest
Chaotic Goo comes into play with three +1/+1 counters on it.
During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter
to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.
Cinder Cloud Red Instant 3RR U Mirage
Destroy target creature. If a white creature is put into the graveyard in this way,
Cinder Cloud deals to that creature's controller an amount of damage equal to the
creature's power.
Cinder Crawler Red Summon Salamander 1R 1/2 C Exodus
[R]: Cinder Crawler gets +1/+0 until end of turn. Use this ability only if Cinder
Crawler is blocked.
The crawler doesn't care what gets in its way. It pushes everything into the boiling
muck and waits for the meal to cook.
Cinder Giant Red Summon Giant 3R 5/3 U Weatherlight
During your upkeep, Cinder Giant deals 2 damage to each other creature you control.
"The giant wept tears of embers for the deaths of his allies." ---Azeworai, "The
Lonely Giant"
Cinder Wall Red Summon Wall R 3/3 C Weatherlight
If Cinder Wall blocks, destroy it at end of combat.
"Easy! All you gotta do is push somebody into it." ---Squee, goblin cabin hand,
scouting report
Cone of Flame Red Sorcery 3RR U Weatherlight
Choose three target creatures and/or players. Cone of Flame deals 1 damage to the
first, 2 damage to the secont, and three damage to the third.
"Mine is not the warmth of compassion.? ---Ertai, wizard adept
Conquer Red Enchant Land 3RR U Ice Age
Gain control of target land.
"Why do we trade with those depicable Elves? You don't live in forests, you burn
them!" ---Avram Garrisson, Leader of the Knights of Stromgald
Consuming Ferocity Red Enchant Creature 1R U Mirage
Play only on a non-Wall creature.
Enchanted creature gets +1/+0.
During your upkeep, put a +1/+0 counter on enchanted creature. At the end of any upkeep,
if that creature has three of these counters on it, bury the creature and it delas
to its controller an amount of damage equal to its power.
Convulsing Licid Red Summon Licid 2R 2/2 U Stronghold
[R], [T]: Convulsing Licid loses this ability and becomes a creature enchantment that
reads "Enchanted creature cannot block" instead of a creature. Move Convulsing Licid
onto target creature. You may pay [R] to end this effect.
Craven Giant Red Summon Creature 2R 4/1 C Portal
Craven Giant can't intercept.
Craven Giant Red Summon Giant 2R 4/1 C Stronghold
Craven Giant cannot block.
What is high as a mountain and low as a snake? -Dal riddle
Crevasse Red Enchantment 2R U1 Legends
Creatures with mountainwalk may be blocked as if they did not have this ability.
Crimson Hellkite Red Summon Dragon 6RRR 6/6 R Mirage
Flying
[X],[T]: Crimson Hellkite deals X damage to target creature. Spend only red mana in
this way.
"Dragonfire forged me a warrior." ---Rashida Scalebane
Crimson Kobolds Red Summon Kobolds 0 0/1 C2 Legends
This card is a red spell when cast and Kobolds are a red creature.
"Kobolds are harmless." ---Bearand the Bold, epitaph
Crimson Manticore Red Summon Manticore 2RR 2/2 R Legends
Flying. [R],[T]: Manticore does 1 damage to target attacking or blocking creature.
Noted neither for their good looks nor their charm, Crimson Manticores can be
fearsome allies. As dinner companions, however, they are best left alone.
Crimson Roc Red Summon Roc 4R 2/2 U Mirage
Flying
If Crimson Roc blocks any creature without flying, Crimson Roc gets +1/+0 and gains
first strike until end of turn.
Crookshank Kobolds Red Summon Kobolds 0 0/1 C2 Legends
This card is a red spell when casr and Kobolds are a red creature.
The Crookshank military boasts a standing army of nearly twenty-four million,
give or take twenty-two million.
Crown of Flames Red Enchant Creature R C Tempest
[R]: Enchanted creature gets +1/+0 until end of turn.
[R]: Return Crown of Flames to owner's hand.
It is the forge of kings.
Curse of Marit Lage Red Enchantment 3RR R Ice Age
When Curse od Margi Lage comes into play, tap all islands. Islands do not untap during
their controller's untap phase.
"Our world has not felt her thundering steps in lifetimes, but Margi Lage's presence
is still with us." ---Halvor Arenson, Kjeldoran Priest
Deadshot Red Sorcery 3R R Tempest
Tap target creature. That creature deals damage equal to its power to another target
creature.
"Carrion! Keep your distance. My blade will come to you!" ---Crovax
Death Spark Red Instant R U2 Alliances
Death Sprak deals 1 damage to target creature or player.
At the end of your upkeep, if Death Sprak is in your graveyard with a creature card
directly above it, you may pay [1] to put Death Sprak into your hand.
Desert Drake Red Summon Creature 3R 2/2 U Portal
Flying
Desert Nomads Red Summon Nomads 2R 2/2 C5 Arabian Nights
Desertwalk. Desert Nomads are immune to damage done by deserts.
Desperate Gambit Red Instant R U Weatherlight
Flip a coin; target opponent calls heads or tails while the coin is the ine air. If
flip ends up in your favor, double the damage dealt by a source you control. Otherwise,
prevent all damage from that source.
Detonate Red Sorcery XR U3 Antiquities
Target any artifact; X is the casting cost of the target artifact. Target artifact
is destroyed, and Detonate does X points of damage to artifact's controller. Artifact
creatures destroyed in this manner may not be regenerated.
Devastation Red Sorcery 5RR R Portal
Destroy all creatures and lands. (This includes your creatures and lands.)
Disharmony Red Instant 2R R Legends
Target attacking creature comes under your control untapped. Return to former controller
at end of turn. This creature is no longer considered to have attacked. Play before
defense is chosen.
Disintegrate Red Sorcery XR C Alpha
Disintegrate deals X damage to target creature or player. The target cannot regenerate
until end of turn. If tge target receives lethal damage this turn, remove it from
the game entirely.
Dizzying Gaze Red Enchant Creature R C Exodus
Play Dizzying Gaze only on a creature you control.
[R]: Enchanted creature deals 1 damage to target creature with flying.
"When I cut down my angel I only started my fall." -Crovax
Dragon Whelp Red Summon Dragon 2RR 2/1 U Alpha
Flying
[R]: +1/+0 until end of turn. If you spend more than [RRR] in this way during one
turn, destroy Dragon Whelp at end of turn.
Duct Crawler Red Summon Insect R 1/1 C Stronghold
[1R]: Target creature cannot block Duct Crawler this turn.
"The mountain's ducts will be like organ pipes, amplifying the glorious roar of
the dying." -Stonghold architect, journal
Dwarven Armorer Red Summon Dwarf R 0/2 U1 Fallen Empires
[R],[T]: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on
a target creature.
"The few remaining pieces from this period suggest the Dwarves eventually made
weapons and armour out of everything, even children's toys."---Sarpadian Empires,
vol. IV
Dwarven Armory Red Enchantment 2RR R Ice Age
[2]: Sacrifice a land to put a +2/+2 counter in target creature. Use this ability
only during your upkeep.
"Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide
here with the weapons." ---Perena Deepcutter, Dwarven Armorer
Dwarven Berserker Red Summon Dwarf 1R 1/1 C Weatherlight
If Dwarven Berserker is blocked, it gets +3/+0 and gains trample until end of turn.
"I max be small, but I can kick your butt."
Dwarven Catapult Red Instant XR U3 Fallen Empires
Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round
down).
"Often greatly outnumbered in battle, Dwarves relied on catapults as one means
of damaging a large army."---Sarpadian Empires, vol. IV
Dwarven Demolition Team Red Summon Dwarves 2R 1/1 U Alpha
Tap to destroy a wall.
Dwarven Lieutenant Red Summon Dwarf RR 1/2 U3 Fallen Empires
[1R]: Target Dwarf gets +1/+0 until end of turn.
"Dwarven officers were tireless in battle, moving up and down the lines to rally
their troops and boost moral."---Sarpadian Empires, vol. IV
Dwarven Miner Red Summon Dwarf 1R 1/2 U Mirage
[2R],[T]: Destroy target nonbasic land.
"Fetch the pestridder, Paka --- we've got dwarves in the rutabagas!" ---Jamul,
Femeref farmer
Dwarven Nomad Red Summon Dwarf 2R 1/1 C Mirage
[T]: Target creature with power 2 or less is unblockable this turn.
A dwarf's life belongs as much to the land as to the dwarf. ---Creed of the Stonethrow
Clan
Dwarven Pony Red Summon Pony R 1/1 U1 Homelands
[1R],[T]: Target Dwarf gains mountainwalk until end of turn.
"I hear Halina's got a pony that can count to six--- and likes to eat meat." ---Chandler
Dwarven Sea Clan Red Summon Dwarves 2R 1/1 U1 Homelands
[T]: At end of combat, Dwarven Sea Clan deals 2 damage to target attacking or blocking
creature. Use this ability only if that creature's controller controlls any islands.
"No Dwarf alive can best one of my crew dead." ---Zeki, Reef Pirate
Dwarven Soldier·1 Red Summon Dwarf 1R 2/1 C1 Fallen Empires
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.
"Let no one say we did not fight until the last ..." ---Headstone fragment from
a mass grave found in the Crimson Peaks
Dwarven Soldier·2 Red Summon Dwarf 1R 2/1 C1 Fallen Empires
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.
There is a legend among present-day Dwarves that the Dwarves of Sarpadia will
one day return to defend Dwarvenkind against a deadly peril.
Dwarven Soldier·3 Red Summon Dwarf 1R 2/1 C1 Fallen Empires
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.
"Although the Dwarves stauchly defended their walled city-states against the Orcs,
their civilization was the first to fall, and its name was sadly lost."---Sarpadian
Empires, vol. I
Dwarven Song Red Instant R U1 Legends
Changes the color of one or more target creatures to red until end of turn. You choose
which and how many creatures are affected. Cost to tap, maintain, or use of special
ability of target creatures remain entirely unchanged.
Dwarven Thaumaturgist Red Summon Dwarf 2R 1/2 R Weatherlight
[T]: Switch power and toughness of target creature until end if turn. Effects that
alter that creature's power alter its toughness instead, and vice versa, until end
of turn.
Dwarven Trader·1 Red Summon Dwarf R 1/1 C2 Homelands
"Their definition of 'fair profit' is certainly novel." ---Reveka, Wizard Savant
Dwarven Trader·2 Red Summon Dwarf R 1/1 C2 Homelands
"They wouldn't sell their own families--- at least, not for cheap." ---Zeki, Reef
Pirate
Dwarven Vigilantes Red Summon Dwarves 2R 2/2 C Visions
If Dwarven Vigilantes attacks ans is not blocked, you may choose to have it deal no
combat damage this turn. If you do son, Dwarven Vigilantes deals an amount of damage
equal to its power ti target creature.
Some dwarves can only be pushed so far.
Dwarven Warriors Red Summon Dwarves 2R 1/1 C Alpha
[T]: Target creature with power no greater than 2 becomes unblockable until end of
turn. Other effects may later be used to increase the creature's power beyond 2
Dwarven Weaponsmith Red Summon Dwarves 1R 1/1 U3 Antiquities
[T]: During you upkeep, add a permanent +1/+1 counter to any creature. Each time you
use this ability, you must sacrifice one of your artifacts in play.
"Work with zeal as hammers peal! Melt, anneal, and pount the steel!" ---Old Dwarvish
forge-chant
Earth Elemental Red Summon Elemental 3RR 4/5 U Alpha
Earth Elementals have the eternal strength of stone and the endurance of mountains.
Primordially connected to the land they inhabit, they take a long-term view of things,
scorning the impetuous haste of short-lived mortal creatures.
Earthbind Red Enchant Creature R C Alpha
If cast on a flying creature, Earthbing removes flying ability and does 2 damage to
target creature; this damage occurs only once, at the time Earthbind is cast. If another
spell or effect gives target creature flying ability, Earthbind does not affect this.
Earthbind has no effect on non-flying creatures.
Earthquake Red Sorcery XR R Portal
Earthquake deals X damage to each player and each creature without flying. (This includes
you and your creatures without flying.)
Earthquake Red Sorcery XR R Alpha
Earthquake deals X damage to each player and each creature without flying.
Ekundu Cyclops Red Summon Cyclops 3R 3/4 C Mirage
If any creature you control attacks, Ekundu Cyclops also attacks if able.
"Big one I,
One big eye,
One-eye see
Two-eye die!" ---Traditional cyclops chant
Elkin Lair Red Enchant World 3R R Visions
During each player's upkeep, that player chooses a card at random from his or her
hand and sets it aside face up. The player may play that card as though it were in
his or her hand. If the player does not play the card by end of turn, bury that card.
Emberwilde Djinn Red Summon Djinn 2RR 5/4 R Mirage
Flying
During each player's upkeep, he or she may pay [RR] or 2 life to gain control of Emberwilde
Djinn.
A hefty price is no guarantee of quality merchandise.
Enraging Licid Red Summon Licid 1R 1/1 U Tempest
[R], [T]: Enraging Licid loses this ability and becomes a creature enchantment that
reads "Enchanted creature is unaffected by summoning sickness" instead of a creature.
Move Enraging Licid onto target creature. You may pay [R] to end this effect.
Enslaved Scout·1 Red Summon Goblin 2R 2/2 C1 Alliances
[2]: Mountainwalk until end of turn
"Her soldiers' hatred for the Goblins is tempered only by their need for what
the Goblins alone hold: knowledge of their mountain home." ---King Darien of Kjeldor
Enslaved Scout·2 Red Summon Goblin 2R 2/2 C1 Alliances
[2]: Mountainwalk until end of turn
"Even the basest creatures may serve a purpose. Still, their lives need be only
as long as the paths we tread." ---General Varchild
Eron the Relentless Red Summon Legend 3RR 5/2 U3 Homelands
Eron the Relentless can attack the turn it comes into play on your side.
[RRR]: Regenerate
"Eron would be much less of a hassle if only he were mortal." ---Reyhan, Samite
Alchemist
Errantry Red Enchant Creature 1R C Ice Age
Target creature gets +3/+0. If that creature attacks, no other creature can attack
this turn.
"There is no shame in solitude. The lone Knight may succeed where a hundred founder."
---Arna Kennerüd, Skyknight
Eternal Flame Red Sorcery 2RR U1 The Dark
Eternal Flame does an amount of damage to your opponent equal to the number of mountains
you control, but also half that amount of damage to you, rounding up.
Eternal Warrior Red Enchant Creature R U1 Legends
Attacking does not tap target creature.
Warriors of the Tsunami-nito School spend years in training to master the way
of effortless effort.
Evaporate Red Sorcery 2R U3 Homelands
Evaporate deals 1 damage to each blue creature and white creature.
"The body is a temple with a foundation of sand." ---Autumn Willow
Falling Star Red Sorcery 2RR R Legends
Flip Star onto the playing area from a height of at least one foot. Star must turn
at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does
3 damage to each creature that it touches. Any creatures damaged by Falling Star that
are destroyed become tapped.
False Orders Red Instant R C Alpha
You decide whether and how one defending creature blocks, though you can't make a
choice the defender couldn't legally make. Play after defender has chosen but before
damage is dealt.
Fanning the Flames Red Sorcery XRR U Stronghold
Buyback [3] (You may pay an additional [3] when you play this spell. If you do,
put it into your hand instead of your graveyard as part of the spell's effect.)
Fanning the Flames deals X damage to target creature or player.
Feint Red Instant R C1 Legends
All creatures blocking target attacking creature become tapped. Target attacking creature
and all creatures blocking it deal no damage during combat.
Fervor Red Enchantment 2R R Weatherlight
All creatures you control are unaffected by summoning sickness.
"If your blood doesn't run hot, I will make it run in the sands!" ---Maraxus of
Keld
Fighting Chance Red Instant R R Exodus
For each blocking creature, flip a coin. If you win the flip, that creature deals
no combat damage this turn.
A stroke of luck can smite an army.
Final Fortune Red Instant RR R Mirage
Take another turn after tgis one. You lose the game at the end of that turn.
Want all, lose all. ---Thalfirin aphorism
Fire Dragon Red Summon Creature 6RRR 6/6 R Portal
Flying
When Fire Dragon comes into play from your hand, it deals to any one creature damage
equal to the number of mountains you have in play.
Fire Drake Red Summon Drake 1RR 1/2 U2 The Dark
Flying.
[R]: +1/+0 until end of turn. No more than [R] may be spent in this way each turn.
Fire Elemental Red Summon Elemental 3RR 5/4 U Alpha
Fire Elementals are ruthless infernos, annihilating and consuming their foes in
a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving
the land charred and scorched in their wake.
Fire Imp Red Summon Creature 2R 2/1 U Portal
When Fire Imp comes into play from your hand, it deals 2 damage to any one creature.
(If you're the only player with creatures, Fire Imp deals 2 damage to one of your
creatures.)
Fire Snake Red Summon Creature 4R 3/1 C Portal
If Fire Snake is put into your discard pile from play, destroy any one land.
Fire Tempest Red Sorcery 5RR R Portal
Fire Tempest deals 6 damage to each creature and player. (This includes your creatures
and you. If all players drop to 0 life or less, the game is a draw.)
Fire Whip Red Enchant Creature 1R C Weatherlight
Play only on a creature you control.
Tap enchanted creature: Enchanted creature deals 1 damage to target creature or player.
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
Fireball Red Sorcery XR C Alpha
Fireball deals X damage, devided ebenly (round down) among any number of target creatures
and/or players. Pay an additional [1] for each target beyond the first.
Fireball Red Sorcery XR R Arena
Fireball deals X damage, divided evenly (round down) among any number of target creatures
and/or players. Pay an additional [1] for each target beyond the first.
Fireblast Red Instant 4RR C Visions
You may sacrifice two mountains instead of playing Fireblast's casting cost.
Fireblast deals 4 damage to target creature or player.
Firebreathing Red Enchant Creature R C Mirage
[R]: Enchanted creature gets +1/+0 until end of turn.
"Magic's only part of it, my friend. Diet does the rest." ---Pashad ibn Asim,
Suq'Ata trader
Firebreathing Red Enchant Creature R C Alpha
[R]: Target creature Firebreathing enchants gets +1/+0 until end of turn.
"And topples round the dreary west
A looming bastion fringed with fire." ---Alfred, Lord Tennyson, " In Memoriam"
Firefly Red Summon Insect 3R 1/1 U Tempest
Flying
[R]: Firefly gets +1/+0 until end of turn.
"If they don't pinch, they burn. Can't ya eat any of da bugs here?" ---Squee,
goblin cabin hand
Fireslinger Red Summon Wizard 1R 1/1 C Tempest
[T]: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
"Remember the moral of the fireslinger fable: with power comes isolation." ---Karn,
silver golem
Firestorm Phoenix Red Summon Phoenix 4RR 3/2 R Legends
Flying. If Phoenix is placed in the graveyard from play, return it to owner's hand
instead. It may not be summoned again until owner's next turn.
"The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/
As great in admiration as herself." ---William Shakespear, King Henry the Eighth
Firestorm Red Instant R R Weatherlight
Choose and discard X cards: Firestorm deals X damage to each of X target creatures
and/or players.
"Glok loved storms! He'd sit an' watch an' laugh through the whole thing. I miss
him." ---Squee, goblin cabin hand
Fissure Red Instant 3RR C3 The Dark
Target land or creature is buried.
"Must not all things at the last be swallowed up in death?" ---Plato
Fit of Rage Red Sorcery 1R C Weatherlight
Target creature gets +3/+0 and gains first strike until end of turn.
"Anger is fleeting; remorse is eternal." ---Karn, silver golem
Flame Elemental Red Summon Elemental 2RR 3/2 U Mirage
[R],[T],Sacrifice Flame Elemental: Flame Elemental deals an amount of damage equal
to its power to target creature.
Storyteller: By my hand in the fire, this story is a tale of power.
Listeners: May it give you strength.
Flame Spirit Red Summon Spirit 4R 2/3 U Ice Age
[R]: +1/+0 until end of turn.
"The spirit of the flame is the spirit of change." ---Lovisa Coldeyes, Balduvian
Chieftain
Flame Wave Red Sorcery 3RRRR U Stronghold
Flame Wave deals 4 damage to target player and each creature he or she controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
-Oracle en-Vec
Flare Red Instant 2R C Mirage
Flare deals 1 damage to target creature or player.
Draw a card at the beginning of the next turn's upkeep.
"In the forest, fires light the sky as black clouds unfold their weight." ---"Love
Song of Night and Day"
Flare Red Instant 2R C Ice Age
Flare deals 1 damage to target creature or player. Draw a card at the beginning of
the next turn's upkeep.
"I strive for elegance and speed in my work." ---Jaya Ballard, Task Mage
Flashfires Red Sorcery 3R U Portal
Destroy all plains. (This includes your plains.)
Flashfires Red Sorcery 3R U Alpha
Destroy all plains.
Fling Red Instant 1R C Stronghold
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power
to target creature or player.
It's raining rats and moggs.
Flowstone Blade Red Enchant Creature R C Stronghold
[R]: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a cave of gold. In trying to free
the largest piece, she was crushed by its weight. -Karn, silver golem
Flowstone Flood Red Sorcery 3R U Exodus
Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard
a card at random in addition to any other costs when you play this spell. If you do,
put Flowstone Flood into your hand instead of our graveyard as part of the spell's
effect.)
Destroy target land.
Flowstone Giant Red Summon Giant 2RR 3/3 C Tempest
[R]: Flowstone Giant gets +2/-2 until end of turn.
When the first of these giants woke from the bedrock, he was still sleepy. He
yawned and streched until his legs grew so thin that they snapped like icicles in
the sun. ---Vec lore
Flowstone Hellion Red Summon Beast 4R 3/3 U Stronghold
Flowstone Hellion is unaffected by summoning sickness.
[0]: Flowstone Hellion gets +1/-1 until end of turn.
Volrath leaves no stone untrained.
Flowstone Mauler Red Summon Beasts 4RR 4/5 R Stronghold
Trample
[R]: Flowstone Mauler gets +1/-1 until end of turn.
Once these horrifying creatures were perfected, there was no need for armodons.
Flowstone Salamander Red Summon Salamander 3RR 3/4 U Tempest
[R]: Flowstone Salamander deals 1 damage to target creature blocking it.
The Furnace of Rath is periodically illuminated by their sparkling yawns.
Flowstone Shambler Red Summon Beast 2R 2/2 C Stronghold
[R]: Flowstone Shambler gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.
Flowstone Wyvern Red Summon Drake 3RR 3/3 R Tempest
Flying
[R]: Flowstone Wyvern gets +2/-2 until end of turn.
Fork Red Interrupt RR R Alpha
Any one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy
of target spell except that fork remains red. Caster of Fork chooses the copy's target.
Forked Lightning Red Sorcery 3R R Portal
Forked Lightning deals 4 damage divided any way you choose among any one, two, or
three creatures.
Frost Giant Red Summon Giant 3RRR 4/4 U1 Legends
Rampage: 2
The Frost Giants have been out in the cold a long, long time, but they have their
rage to keep them warm.
Furnace Brood Red Summon Elementals 3R 3/3 C Exodus
[R]: Target creature cannot be regenerated this turn.
Furnace air crackles with magmatic cackles.
Furnace Spirit Red Summon Spirit 2R 1/1 C Stronghold
Furnace Spirit is unaffected by summoning sickness.
[R]: Furnace Spirit gets +1/+0 until end of turn.
If it can survive the Furnace, you don't want it near you.
Furnace of Rath Red Enchantment 1RRR R Tempest
Double all damage assigned to any creature or player.
Game of Chaos Red Sorcery RRR R Ice Age
Flip a coin; target opponent calls heads or tails while the coin is in the air. If
the flip end up in your favor, you gain 1 life and opponent loses 1 life. Otherwise,
you lose 1 life and opponent gains 1 life. Effects that prevent or redirect damage
cannot be used to counter this loss of life. The winner of each round decides whether
to continue. Double the stakes in life each round.
Giant Strength Red Enchant Creature RR C Tempest
Enchanted creature gets +2/+2.
"Crovax seems filled only with shadows," thought Orim. "Where does his strength
come from?"
Giant Strength Red Enchant Creature RR C2 Legends
Target creature gains +2/+2.
"O! it is excellent/ To have a giant's strength, but it is tyrannous/ To use it
like a giant." ---William Shakespear, Measure for Measure
Glacial Crevasses Red Enchantment 2R R Ice Age
[0]: Sacrifice a snow-covered mountain. No creatures deal damage in combat this turn.
"We were chasing Lim-Dul when the ridge in front of us suddenly crumbled. I can't
believe it was mere conincidence." ---Lucilde Fiksdotter, Leader of the Order of the
White Shield
Glyph of Destruction Red Instant R C2 Legends
Target wall you controll gains +10/+0 when blocking. Any damage dealt to target wall
is reduced to zero. Target wall is destroyed at end of turn.
Goblin Artisans Red Summon Goblins R 1/1 U3 Antiquities
You may tap Goblin Artisans as you cast an artifact. Then flip a coin; opponent calls
head or tail while coin is the air. If flip ends in opponent's favor, your artifact
is countered. Otherwise, draw another card from your library. You can only use this
ability once for each rime you cast an artifact.
Goblin Balloon Brigade Red Summon Goblins R 1/1 U Alpha
[R]: Flying until end of turn.
"From up here we can drop rocks and arrows and more rocks!"
"Uh, year boss, but how do we get down?"
Goblin Bomb Red Enchantment 1R R Weatherlight
During your upkeep, you may choose to flip a coin. Target opponent calls heads or
tails while the coin is in the air. If the flip ends up in your favor, put a fuse
counter on Goblin Bomb. Otherwize remove a fuse counter from Goblin Bomb.
Remove 5 fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals
20 damage to target player.
Goblin Bombardment Red Enchantment 1R U Tempest
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
One mogg to aim the catapult, one mogg to steer the rock.
Goblin Bully Red Summon Creature 1R 2/1 C Portal
It's easy to stand head and shoulders over those with no backbone.
Goblin Caves Red Enchant Land 1RR C3 The Dark
If target land is a basic mountain, all Goblins gain +0/+2.
The stench of countless generations of unspeakable activities was enough to loosen
both our footing and our stomachs.
Goblin Chirurgeon·1 Red Summon Goblin R 0/2 C1 Fallen Empires
[0]: Sacrifice a Goblin to regenerate a target creature.
"I asked one of my aides how they do it, but all he'd say way, 'Trust me, Mayor,
you don't want to know.'" ---Lydia Wynforth, Mayor of Trokair
Goblin Chirurgeon·2 Red Summon Goblin R 0/2 C1 Fallen Empires
[0]: Sacrifice a Goblin to regenerate a target creature.
"Perhaps Goblins are good for something after all." ---Atrributed to General Khurzog
Goblin Chirurgeon·3 Red Summon Goblin R 0/2 C1 Fallen Empires
[0]: Sacrifice a Goblin to regenerate a target creature.
The Chrurgeons patched up their fallen comrades with a gruesome mix of twisted
limbs and mangled flesh.
Goblin Digging Team Red Summon Goblins R 1/1 C3 The Dark
[T]: Sacrifice Goblin Digging Team to destroy target wall.
"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how
do we get out?"
Goblin Elite Infantry Red Summon Goblin 1R 2/2 C Mirage
If Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn.
They talk a good fight.
Goblin Flotilla Red Summon Goblins 2R 2/2 U1 Fallen Empires
Islandwalk
At the beginning of the attack, pay [R] or any creatures blocking or blocked by Goblin
Flotilla gain first strike until end of turn.
Exceptionally poor sailors, Goblins arrived at their destination retching and
in no condition to fight.
Goblin Grenade·1 Red Sorcery R C1 Fallen Empires
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
"I don't suppose we could teach them to throw the cursed things?" ---Ivra
Jursdotter
Goblin Grenade·2 Red Sorcery R C1 Fallen Empires
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
"Without their massive members, the Goblin could never have launched such a successful
offensive."?---Sarpadian Empires, von. VI
Goblin Grenade·3 Red Sorcery R C1 Fallen Empires
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
"According to accepted theory, the Grenade held some kind of flammable mixture
and was carried to its target by ha hapless Goblin."Sarpadian Empires, vol. IV
Goblin Grenadiers Red Summon Goblins 3R 2/2 U Weatherlight
Sacrifice Goblin Grenadiers: Destroy target creature and target land. Use this ability
only if Goblin Grenadiers is attacking and unblocked.
?or once, Squee realized, he wasn't the dumb one.
Goblin Hero Red Summon Goblin 2R 2/2 C3 The Dark
They attacked in an orgy of rage and madness, but only one seemed as focused on
killing us as on the sheer joy of battle.
Goblin King Red Summon Lord 1RR 2/2 R Alpha
All Goblins gain mountainwalk and get +1/+1.
To become king of the Goblins, one must assassinate the previous king. Thus, only
the most foolish seek positions of leadership.
Goblin Kites Red Enchantment 1R U3 Fallen Empires
[R]: A target creature you control, which cannot have a toughness greater than 2,
gains flying until end of turn. Other effects may later be used to increase the creature's
toughness. At the end of turn, flip a coin; opponent calls heads or tails while coin
is in the air. If the flip ends up in opponent's flavor, bury that creature.
Goblin Mutant Red Summon Goblin 2RR 5/3 U Ice Age
Trample
Cannot attack if defending player controls an untapped creature with power greater
than 2.
Cannot be assigned to block any creature with power greater than 2.
If only it had three brains, too.
Goblin Polka Band Red Summon Goblin RR 1/1 R Astral
[2],[T]: Play [R] for each target: Tap any number of random target creatures. Goblins
tapped in this way do not untap during their controllers' next untap phases.
Goblin Recruiter Red Summon Goblin 1R 1/1 U Visions
When Goblin Recruiter comes into play, search your library for any number of Goblin
cards. Reveal those cards to all players. Shuffle your library, the put tje cards
on top of your library in any order.
"Next!"
Goblin Rock Sled Red Summon Rock Sled 1R 3/1 C3 The Dark
Trample. Rock Sled may not attack unless opponent controlls at least on mountain.
Rock Sles does not untap as normal during your untap phase if it attacked during your
last turn.
Goblin Sappers Red Summon Goblins 1R 1/1 C Ice Age
[RR],[T]: Target creature you control cannot be blocked this turn. At the end of combat,
destroy that creature and Goblin Sappers.
[RRRR],[T]: Target creature you control cannot be blocked this turn. At end of combat,
destroy that creature.
Goblin Scouts Red Sorcery 3RR U Mirage
Put three Goblin Scout tokens into play. Treat these tokens as 1/1 red creatures with
mountainwalk that count as Goblins (if defending player controls any mountains,
these creatures are unblockable).
"Pathetic--- like I wouldn't know a goblin painted up to look like a drawf!" ---Pashad
ibn Asim, Suq'Ata trader
Goblin Shrine Red Enchant Land 1RR C3 The Dark
If target land is a basic mountain, all Goblins gain +1/+0. Goblin Shrine does 1 damage
to all Goblins if it leaves play.
"I knew it weren't no ordinary pile of---you know." ---Norin the Wary
Goblin Ski Patrol Red Summon Goblins 1R 1/1 C Ice Age
[1R]: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use this ability only
once and only if you control any snow-covered mountains.
"AIIIEEEE!" ---Ib Halfheart, Goblin Tactician
Goblin Snowman Red Summon Goblins 3R 1/1 U Ice Age
When blocking, Goblin Snowman neither deals not receives damage in combat.
[T]: Goblin Snowman deals 1 damage to target creature it blocks.
"Strength in numbers? Right." ---Ib Halfheart, Goblin Tactiacian
Goblin Soothsayer Red Summon Goblins R 1/1 U Mirage
?,[T],Sacrifice a Goblin: All red creatures get +2/+2 until end of turn.
"I see a great victory and rivers of blood. And... hmm, looks like a spleen."
---Grishnak, goblin soothsayer
Goblin Swine-Rider Red Summon Goblin R 1/1 C Visions
If Goblin Swine-Rider is blocked, it deals 2 damage to each attacking creature and
2 damage to each blocking creature.
"May you get the mount you deserve." ---Suq'Ata cures
Goblin Tinkerer Red Summon Goblin 1R 1/2 C Mirage
[R],[T]: Destroy target artifact. That artifact deals an amount of damage equal to
its casting cost to Goblin Tinkerer.
"Can they do that?" ---Imwita, Zahlfirin artificer, last words
Goblin Vandal Red Summon Goblin R 1/1 C Weatherlight
[R]: Destroy target artifact defending player controls. Goblin Vandal deals no combat
damage this turn. Use this ability only if Goblin Vandal is attacking and unblocks
and only once each turn.
Goblin War Drums·1 Red Enchantment 2R C1 Fallen Empires
Each attacking creature you control that opponent chooses to block may not be blocked
with fewer than two creatures.
"The Goblins' freaded War Drums struck terror into the hearts of even their bravest
foes."---Sarpadian Empires, vol. IV
Goblin War Drums·2 Red Enchantment 2R C1 Fallen Empires
Each attacking creature you control that opponent chooses to block may not be blocked
with fewer than two creatures.
The War Drums enabled Goblin amd Orcish armies to crush the sparely defended Dwarven
cities.
Goblin War Drums·3 Red Enchantment 2R C1 Fallen Empires
Each attacking creature you control that opponent chooses to block may not be blocked
with fewer than two creatures.
"Defending the outer trenches, we strained out eyes in the darkness. All we could
hear was the Drums' terrible pounding. Dobbs, on my right, broke first. Soon we were
all heading for the walls." ---Croporal Peter Douglas, courtmartial testimony
Goblin War Drums·4 Red Enchantment 2R C1 Fallen Empires
Each attacking creature you control that opponent chooses to block may not be blocked
with fewer than two creatures.
When creating a new War Drum, Goblin designers sought out the highest quality
skulls. Serra Angel skulls were mist highly prized, although most acknowledged that
the skull of the exotic Sea Serpent made for a richer tone.
Goblin Warrens Red Enchantment 2R U1 Fallen Empires
[2R]: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens
as 1/1 red creatures.
"Goblins bred underground, their numbers hidden from the enemy until it was too
late"---Sarpadian Empires, vol. IV
Goblin Wizard Red Summon Goblin 2RR 1/1 U2 The Dark
[T]: Take a Golbin from your hand and put it directly into play. Treat this goblin
as if it were just summoned.
[R]: Target goblin gains protection from white until end of turn.
Goblins of the Flarg Red Summon Goblins R 1/1 C3 The Dark
Mountainwalk. Goblins of the Flarg are buried if controller controls any Dwarves.
Gorilla Shaman·1 Red Summon Gorilla R 1/1 U3 Alliances
[XX1]: Destroy target non-creatureartifact with casting cost equal to X.
"Frankly, destruction is best left to professionals." ---Jaya Ballard, Task Mage
Gorilla Shaman·2 Red Summon Gorilla R 1/1 U3 Alliances
[XX1]: Destroy target non-creatureartifact with casting cost equal to X.
"Each generation teaches the next that artifice is the enemy of natural order."
---Kaysa, Elder Druid of the Juniper Order
Gorilla War Cry·1 Red Instant 1R C1 Alliances
Attacking creature cannot be blocked by only one creature this turn. Play only during
combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.
"The only 'art' these beasts possess is the are of noise!" ---Jaya Ballard
Gorilla War Cry·2 Red Instant 1R C1 Alliances
Attacking creature cannot be blocked by only one creature this turn. Play only during
combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.
"Theirs is the are of blood." ---Jaeuhl Carthalion, Juniper Order Advocate
Granite Gargoyle Red Summon Gargoyle 2R 2/1 R Alpha
Flying; [R]: +0/+1
"While most overworlders fortunately don't realize this, Gargoyles can be most
delicious, provided you have the appropriate tools to carve them." ---The Underworld
Cookbook, by Asmoranomardicadaistinaculdacar
Gravity Sphere Red Enchant World 2R R Legends
All creatures lose flying ability.
On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no
bird fly, let no creature take wing, let all the battle join as one."
Gray Ogre Red Summon Ogre 2R 2/2 C Alpha
The Ogre philosopher Gnerdel believed the purpose of life was to live as high
on the food chain as possible. She refused to eat vegetarians, preferring to live
entirely on creatures that preyed on sentient beings.
Grizzled Wolverine Red Summon Wolverine 1RR 2/2 C Ice Age
?: +2/+0 until end of turn. Use this ability only when a creature is assigned to block
Grizzled Wolverine and only once per turn.
"Before you release a Wolverine from the trap, make sure it's really dead." ---Lovisa
Coldeyes, Bladuvian Chieftain
Guerrilla Tactics·1 Red Instant 1R C2 Alliances
Guerrilla Tactics deals 2 damage to target creature or player. If a spell of effect
controlled by any opponent causes you to discard Guerrilla Tactics from your har,
reveal Guerrilla Tactics to all players, ant it deals 4 damage to target creature
or player.
Guerrilla Tactics·2 Red Instant 1R C1 Alliances
Guerrilla Tactics deals 2 damage to target creature or player. If a spell of effect
controlled by any opponent causes you to discard Guerrilla Tactics from your har,
reveal Guerrilla Tactics to all players, ant it deals 4 damage to target creature
or player.
Hammer of Bogardan Red Sorcery 1RR R Mirage
Hammer of Bogardan deals 3 damage to target creature or player.
[2RRR]: Return Hammer of Bogardan to your hand. Use this ability only during your
upkeep and only if Hammer of Bogardan is in your graveyard.
Hand to Hand Red Enchantment 2R R Tempest
Instants and abilities requiring an activation cost cannot be played during combat.
The match between Tahngarth and Greven was close only in the mind of the minotaur.
Havoc Red Enchantment 1R U Tempest
Whenever target opponent successfully casts a white spell, he or she loses 2 life.
As Orim put the lightning rod into place on the bow, she cast a spell of protection
to shield herself from the heat. That's when the Furnace got personal.
Heart Sliver Red Summon Sliver 1R 1/1 C Tempest
All Slivers are unaffected by summoning sickness.
Gerrard looked all around for the source of the mystreious pulse, and at that
moment the slivers boiled forth from the crevasses.
Heart Wolf Red Summon Wolf 3R 2/2 U1 Homelands
First strike
[T]: Target dwarf gains first strike and gets +2/+0 until end of turn. If that Dwarf
leaves play this turn, bury Heart Wolf. Use this ability only when attack or defense
is announced.
Heart of Bogardan Red Enchantment 2RR R Weatherlight
Cumulative upkeep [2]
If Heart of Bogardan's cumulative upkeep cost is not paid, Heart of Bogardan delas
damage equal to its last pain cumulative upkeep to target player and each creature
he or she controls.
Hearth Charm Red Instant R C Visions
Choose one --- Destroy target artifact creature; or all atacking creature get +1/+0
until end of turn; or target creature with power 2 or less is unlockable this turn.
Heat Stroke Red Enchantment 2R R Weatherlight
At the end of each combat, destroy all creatures that blocked or were blocked this
turn.
?Stroke of heart or stroke of blade. Choose your fate, traitor." ---Maraxus of
Keld, to Strake
Heat Wave Red Enchantment 2R U Visions
Cumulative upkeep ?
Blue creatures cannot block creatures you control. Nonblue creatures cannot block
creatures you control unless their controller pays an additional 1 life for each blocking
creature.
Heat of Battle Red Enchantment 1R U Stronghold
Whenever any creature blocks, Heat of Battle deals 1 damage to that creature's controller.
"Takara, it's me!" shouted Starke. It was no use - she obeyed Volrath.
Highland Giant Red Summon Creature 2RR 3/4 C Portal
Hill Giant Red Summon Creature 3R 3/3 C Portal
Hill giants are mostly just big. Of couse, that does count a lot!
Hill Giant Red Summon Giant 3R 3/3 U Alpha
Fortunately, Hill Giants have large blind spots in which a human can easily hide.
Unfortunately, these blind spots are beneath the bottoms of their feet.
Hivis of the Scale Red Summon Legend 3RR 3/4 R Mirage
You may choose not to untap Hivis of the Scale during your untap phase.
[T]: Gain control of target Dragon. If Hivis becomes untapped or you lose control
of Hivis, lose control of that Dragon.
Hulking Cyclops Red Summon Creature 3RR 5/5 U Portal
Hulking Cyclops can't intercept.
Hulking Cyclops Red Summon Cyclops 3RR 5/5 U Visions
Hulking Cyclops cannot block.
"Some say a great cyclops turns the world in its hands, looks down upon it with
its one bright eye." ---Afari, Tales
Hulking Goblin Red Summon Creature 1R 2/2 C Portal
Hulking Goblin can't intercept.
The bigger they are, the harder they avoid work.
Hurloon Minotaur Red Summon Minotaur 1RR 2/3 C Alpha
The Monitaurs of the Hurloon Mountains are known fir their love of battle. They
are also known for their hymns to the dead, sung for friend and foe alike. These hymns
can last for days, filling the mountain valleys with their low, hauntaing sounds.
Hurloon Shaman Red Summon Minotaur 1RR 2/3 U Weatherlight
If Hurloon Shaman is put into any graveyard from play, each player chooses and buries
a land he or she controls.
"I believe it when they say they're connected to the land -- looks like somebody
plowed her face." ---Tahngarth of the Weatherlight
Hurr Jackal Red Summon Jackal R 1/1 C4 Arabian Nights
Tap to prevent a target creature from regenerating for the remainder of the turn.
Hyperion Blacksmith Red Summon Smith 1RR 2/2 U1 Legends
[T]: Target artifact controlled by opponent becomes tapped or untapped.
"The smith a mighty man is he/ With large and winewy hands./ And the muscles of
his brawny arms/ Are strong as iron bands." ---Henry Wadsworth Longfellow, The Village
Blacksmith
Illicit Auction Red Sorcery 3RR R Mirage
Choose target creature. Each player may bid life for control if that creature. You
begin the bidding with a high bid of 0. Proceeding in turn order, each player may
top the high bid. The auction ends when the high bid stands. The high bidder loses
an amount of life equal to the high bid and gains control if the creature.
Immolation Red Enchant Creature R C1 Legends
Target creature gains +2/-2.
Imposing Visage Red Enchant Creature R C Ice Age
Target creature cannot be blocked by only one creature.
"I can't believe they expect me to fight with this rabble. A Goblin in a big mask
sends 'em runnung for cover." ---Avram Garrisson, Leader of the Knights of Stromgald
Incinerate Red Instant 1R C Mirage
Incinerate deals 3 damage to target creature or player. A creature damaged by Incinerate
cannot regenerate this turn.
"Never taunt an embermage, 'What are you going to do about it?'" ---Akin, seasoned
askari
Incinerate Red Instant 1R C Ice Age
Incinerate deals 3 damage to target creature or player. No creature damage by Incinerate
can regenerate this turn.
"Yes, I think 'toast' is an appropriate description." ---Jaya Ballard, Task Mage
Incinerate Red Instant 1R R Arena
Incinerate deals 3 damage to target creature or player. No creature damaged by Incinerate
can regenerate this turn.
"Yes, I think 'toast' is an appropriate description." ---Jaya Ballard, Task Mage
Inferno Red Sorcery 5RR U1 The Dark
Inferno does 6 damage to all players and all creatures.
"Any scrap of compassion that still existed in my soul was permanently snuffed
out when they cast me out into the flames." Mairsil, called the Pretender
Invasion Plans Red Enchantment 2R R Stronghold
Each creature blocks whenever able. Attacking player chooses how each creature blocks.
(All blocking assignments must still be legal.)
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This
is Dominaria!"
Ironclaw Curse Red Enchant Creature R U1 Homelands
Target creature gets -0/-1. That creature cannot be assigned to block any creature
with power greater than or equal to the toughness of the creature Ironclaw Curse enchants.
Ironclaw Orcs Red Summon Orcs 1R 2/2 C Alpha
Cannot be assigned to block any creature with power greater than 1.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw
clan. To say that Orcs on general are vicious, depraved, and ignoble does not do justice
to the Ironclaw.
Jackal Pup Red Summon Hound R 2/1 U Tempest
For each 1 damage dealt to Jackal Pup, it deals 1 damage to you.
The first morning after acquiring her familiar, the wizard awoke with fleabites
and mange.
Jokulhaups Red Sorcery 4RR R Ice Age
Bury all artifacts, creatures, and lands.
"I was shocked when I first saw the aftermath of the Yavimaya Vallay disaster.
The raging waters had swept away trees, bridges, and even houses. My healers had much
work to do." ---Halvor Avenson, Kjeldoran Priest
Joven Red Summon Legend 3RR 3/3 C1 Homelands
[RRR],[T]: Destroy target non-creature artifact.
"Joven, you're almost as good a thief as I. But Eron hates you even more." ---Chandler
Kaervek's Torch Red Sorcery XR C Mirage
Interrupts that target Kaervek's Torch each cost an additional [2] to play.
Kaervek's Torch deals X damage to target creature or player.
The pulsing heat of the miday Sun burns in the Lion's eye. ---Stone inscription,
source unknown
Karplusan Giant Red Summon Giant 6R 3/3 U Ice Age
[0]: Tap target snow-covered land you control to give Karplusan Giant +1/+1 until
end of turn.
"They aren't the brightest or the quickest of Giants. For that matter, the same
holds true if you compare them to rocks." ---Disa the Restless, journal entry
Karplusan Yeti Red Summon Yeti 3RR 3/3 R Ice Age
[T]: Karplusan Yeti deals an amount of damage equal to its power to target creature.
That creature deals an amount of damage equal to its power to Karplusan Yeti.
"Whar's that smell?" ---Perena Deepcutter, Dwarven Armorer
Keeper of Kookus Red Summon Goblin R 1/1 C Visions
[R]: Protection from red until end of turn
Wanted: Thick-skinned goblin for guarding mean ol' Kookus. Must like fires. Must
heal quickly.
Keeper of the Flame Red Summon Wizard RR 1/2 U Exodus
[R], [T]: Keeper of the Flame deals 2 damage to target opponent. Use this ability
only if that opponent has more life than you.
Keldon Warlord Red Summon Lord 2RR */* U Alpha
Keldon Warlord has power and toughness each equal to the number of non-wall creatures
you control, including Warlord. For example, if you control two other non-wall creatures,
Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes
2/2.
Kindle Red Instant 1R C Tempest
Kindle deals to target creature or player an amount of damage equal to 2 plus the
number of Kindle cards in all graveyards.
Hope of deliverance is scorched by the fire of futility.
Kird Ape Red Summon Ape R 1/1 C5 Arabian Nights
Kird Ape gains +1/+2 if you have any forests in play.
Kobold Drill Sergeant Red Summon Drill Sergeant 1R 1/2 U1 Legends
All your Kobolds gain +0/+1 and trample.
"Joining this army is easy, boy. Just survive your first battle."
Kobold Overlord Red Summon Lord 1R 1/2 R Legends
First strike. All you Kobolds gain frist strike.
"One for all, all for one; we strike first, and then you're done!" ---Oath of
the Kobold Musketeers
Kobold Taskmaster Red Summon Taskmaster 1R 1/2 U1 Legends
All your Kobolds gain +1/+0.
The Taskmaster knows that there is no cure for the common Kobold.
Kobolds of Kher Keep Red Summon Kobolds 0 0/1 C2 Legends
This card is a red spell when cast and Kobolds are a red creature.
Kher Keeo is unique among fortresses: impervios to aerial assault but defenseless
from the ground.
Kookus Red Summon Djinn 3RR 3/5 R Visions
Trample
During your upkeep, if you do not control as least one Keeper of Kookus, Kookus deals
3 damage to you and attacks this this turn if able.
[R]: +1/+0 until end of turn
Land's Edge Red Enchant World 1RR R Legends
All players may discard a card from hand at any time. If that player discards a land,
Land's Edge does 2 damage to target player of discarding player's choice.
Last Chance Red Sorcery RR R Portal
Take another turn after this one. You lose the game at the end of that turn. (You
don't lose if you've already won.)
Lava Axe Red Sorcery 4R C Portal
Lava Axe deals 5 damage to your opponent.
Swing the axe as a broom, to sweep away the foe.
Lava Burst Red Sorcery XR C Ice Age
Lava Bust deals X damage to target cerature or player. Effect that prevent or redirect
damage cannot be used to protect that creature.
"Overkill? This isn't a game of Kick-the-Ouphe!" ---Jaya Ballard, Task Mage
Lava Flow Red Sorcery 3RR U Portal
Destroy any one creature or land.
Lava Hounds Red Summon Hounds 2RR 4/4 U Weatherlight
Lava Hounds is unaffected by summoning sickness.
When Lava Hound comes into play, it deals 4 damage to you.
"What cats bury, dogs eat." ---Urborg aphorsim
Lava Storm Red Instant 3RR C Weatherlight
Lava Storm delas 2 damage to each attacking creature or 2 damage to each blocking
creature.
"They say lava conquers all.'
Lightning Blast Red Instant 3R C Tempest
Lightning Blast deals 4 damage to target creature or player.
"Those who fear the darkness have never seen what the light can do." ---Selenia,
dark angel
Lightning Bolt Red Instant R C Alpha
Lightnig Bold deals 3 damage to target creature or player.
Lightning Cloud Red Enchantment 3R R Visions
[R]: Lightning Cloud deals 1 damage to target creature or player. Use this ability
only when a red spell is successfully cast and only once for each such spell.
The mightiest clouds sit upon spires of fire. ---Femeref adage
Lightning Elemental Red Summon Elemental 3R 4/1 C Tempest
Lightning Elemental is unaffected by summoning sickness.
A lightning elemental once killed an entire tribe of merfolk -- simply by going
for a swim.
Lightning Reflexes Red Enchant Creature 1R C Mirage
You may choose to play Lightning Reflexes as an instant. If you do so, bury it at
end of turn.
Enchanted creature gets +1/+0 and gains first strike.
"Inhale. Kill. Exhale."
Lizard Warrior Red Summon Creature 3R 4/2 C Portal
Don't let its appearance frighten you. Let its claws and teeth do that.
Lowland Giant Red Summon Giant 2RR 4/3 C Tempest
"Faugh!" snorted Tahngarth. "Why would it make a meal of something like you?"
Squee looked relieved. "No," he continued, "you'll make a much better toothpick."
Mage il-Vec Red Summon Wizard 2R 2/2 C Exodus
[T], Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
Living below a flowstone foundry produces a disproportionate number of fire mages
among the il.
Magmasaur Red Summon Elemental 3RR 0/0 R Tempest
Magmasaur comes into play with five +1/+1 counters on it.
During your upkeep, remove a +1/+1 counter from Magmasaur, or sacrifice Magmasaur
and it deals 1 damage for each +1/+1 counter on it to each creature without flying
and each player.
Magnetic Mountain Red Enchantment 1RR U3 Arabian Nights
Blue creatures do not untap as normal. During their upkeep phases, players must spend
[4] for each blue creature they wish to untap. This cost must be paid in addition
to any other untap cost a given blue creature may already require.
Mana Clash Red Sorcery R U1 The Dark
You and target player each flip a coin. Mana Clash does 1 damage to any player whose
coin comes up tails. Repeat this process until both player's coins come up heads at
the same time.
Mana Flare Red Enchantment 2R R Alpha
Whenever a player taps a land for mana, it produced one additional mana of the same
type.
Manabarbs Red Enchantment 3R R Alpha
Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller.
Maniacal Rage Red Enchant Creature 1R C Exodus
Enchanted creature gets +2/+2 and cannot block.
Only by sacrificing any semblance of defense could Gerrard best Greven.
Maraxus of Keld Red Summon Legend 4RR */* R Weatherlight
Maraxus of Keld has power and toughness each equal to the total number of untapped
artifacts, creatures, and lands you control.
"I have no master. I am chaos." ---Maraxus of Keld
Marton Stromgald Red Summon Legend 2RR 1/1 R Ice Age
If Marton Stromgald attacks, all other attacking creatures get +*/+* until end of
turn, where * is equal to the number of other attacking creatures. If Marton blocks,
all other blocking creatures get +*/+* until end of turn, where * is equal to the
number of other blocking creatures.
Melee Red Instant 4R U Ice Age
Cast only on your turn during the combat before defense is chosen. Choose how attacking
creatures you control are blocked; all defense must be legal. After declaring blocking,
untap all unblocked creature. Treat those creatures as though they had not attacked.
Melting Red Enchantment 3R U Ice Age
All snow-covered lands become non-snowcovered lands of the same type.
"Who needs the sun when you've got me around?" ---Jaya Ballard, Task Mage
Meteor Shower Red Sorcery XXR C Ice Age
Meteor Shower deals X+1 daamge divided any way you choose among any number of target
creatures and/or players.
'Eenie, meenie, minie, moe ... oh why not all of them?" ---Jaya Ballard, Task Mage
Mijae Djinn Red Summon Djinn RRR 6/3 U2 Arabian Nights
If you choose to attack with Mijae Djinn, flip a coin immediatly after attack is announced;
opponent calls head or tail while coin is in the air. If flip ends up in opponent's
favor, Mijae Djinn is tapped but does not attack.
Minotaur Warrior Red Summon Creature 2R 2/3 C Portal
Mob Justice Red Sorcery 1R C Stronghold
Mob Justice deals 1 damage to target player for each creature you control.
A single stone can start an avalanche.
Mob Mentality Red Enchant Creature R U Visions
Enchanted creature gains trample.
If all non-Wall creatures attack, enchanted creature gets +*/+0 until end of turn,
where * is equal to number of attacking creatures.
"Why is loud stupidity so infectious?" ---Rana, Suq'Ata market fool
Mogg Assassin Red Summon Goblin 2R 2/1 U Exodus
[T]: Flip a coin. If you win the flip, destroy target creature an opponent controls.
Otherwise, destroy target creature of that opponent's choice.
Mogg Bombers Red Summon Goblins 3R 3/4 C Stronghold
If any other creature comes into play, sacrifice Mogg Bombers and it deals 3 damage
to target player.
Behind every great mogg bomber is another mogg with a shovel and a basket.
Mogg Conscripts Red Summon Goblins R 2/2 C Tempest
Mogg Conscripts cannot attack unless you have successfully cast a creature spell this
turn.
"Torahn'a horns! They've seen us. Now statue, you must fight to save yourself!"
---Tahngarth, aboard the Predator
Mogg Fanatic Red Summon Goblin R 1/1 C Tempest
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
"I got it! I got it! I --"
Mogg Flunkies Red Summon Goblins 1R 3/3 C Stronghold
Mogg Flunkies cannot attack or block during a turn in which no other creature you
control attacks or blocks.
They'll attack whatever's in front of them-as long as you tell them where that
is.
Mogg Infestation Red Sorcery 3RR R Stronghold
Destroy all creatures target player controls. For each creature put into any graveyard
in this way, put two Goblin tokens into play under that player's control. Treat these
tokens as 1/1 red creatures.
Mogg Maniac Red Summon Goblin 1 1/1 U Stronghold
Whenever Mogg Maniac is dealt damage, it deals an equal amount of damage to target
opponent.
Stand clear if he gets an itch.
Mogg Raider Red Summon Goblin R 1/1 C Tempest
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
The evisceration of one mogg always cheers up the rest.
Mogg Squad Red Summon Goblins 1R 3/3 U Tempest
Mogg Squad gets -1/-1 for each other creature in play.
As they crept into the Weatherlight's hold, the squad leader held up
his hand and whispered, "Stop, goblins -- what's that sound?"
Mons's Goblin Raiders Red Summon Goblins R 1/1 C Alpha
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy.
The chaos, however, is the chaos of a thundercloud, and direction will sporadically
and violently appear. Pashalik Mons and his Raiders are the tunderhead that leads
in the storm.
Monstrous Hound Red Summon Hound 3R 4/4 R Exodus
Monstrous Hound cannot attack unless you control more lands than defending player.
Monstrous Hound cannot block unless you control more lands than attacking player.
"Stay."
Mountain Goat Red Summon Creature R 1/1 U Portal
Mountainwalk (If defending player has any mountains in play, Mountain Goat can't be
intercepted.)
Mountain Goat Red Summon Goat R 1/1 C Ice Age
Mountainwalk
"Folkore has it that to capture a Mountain Goat is a sign of divine blessing.
I just know it's a sign that dinner is on the way." ---Klazina Jansdotter, Leader
of the Order of the Sacred Torch
Mountain Yeti Red Summon Yeti 2RR 3/3 U1 Legends
Mountainwalk, protection from white.
The Yeti's single greatest asset is its unnerving ability to blend in with its
surrounding.
Mudslide Red Enchantment 2R R Ice Age
Creatures without flying do not untap during their controller's untap phase. At the
end of his or her upkeep, each player may play an additional [2] per creature to untap
a creature without flying he or she controls.
Nalathni Dragon Red Summon Dragon 2RR 1/1 R Promotion
Flying, bands
[R]: +1/+0 until end of turn. If more than [RRR] is spent in this manner during one
turn, bury Nalathni Dragon at end of turn.
These small but intelligent Dragons and their Olesian allies held back the tide
of Pashalik Mons's hordes of Goblin Raiders. DragonCon 1994
No Quarter Red Enchantment 3R R Tempest
Whenever any creature blocks or is blocked by a creature with lesser power, destroy
the creature with the lesser power.
Oath of Mages Red Enchantment 1R R Exodus
During each player's upkeep, if that player has less life than target opponent, he
or she may have Oath of Mages deal 1 damage to that opponent.
Ogre Enforcer Red Summon Ogre 3RR 4/4 R Visions
Ogre Enforcer cannot be destroyed by lethal damage unless a single source deals enough
damage to destroy it.
"Ate up all of his siblings in the first week. A good beginning for one destined
to command." ---Suka, ogre matron
Ogre Shaman Red Summon Ogre 3RR 3/3 R Exodus
[2], Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.
Ogre shamans must be bright enough to learn their invocations and dim enough to
use them.
Omen of Fire Red Instant 3RR R2 Alliances
Return all islands to their owners' hands. Each player sacrifices a plain or a white
permanent for each white permanent he or she controls.
"Let Balduvia burn to warm Kjeldor's hearth!" ---General Varchild
Onslaught Red Enchantment R C Exodus
Whenever you successfully cast a creature spell, tap target creature.
The last thing to go through the mogg's mind was its teeth.
Opportunist Red Summon Soldier 2R 2/2 U Tempest
[T]: Opportunist deals 1 damage to target creature that was damaged this turn.
The third time the Oracle glanced suspicously at him, Starke decided she had glanced
twice too often.
Orc General Red Summon General 2R 2/2 U2 The Dark
[T]: Sacrifice an Orc or Goblin to give all Orcs +1/+1 until end of turn.
"Your army must fear you more than the enemy. Only then will you triumph." Malga
Phlegmtooth
Orcish Artillery Red Summon Orcs 1RR 1/3 U Alpha
[T]: Orcish Artillery deals 2 damage to target creature or player and 3 damage to
you.
In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon.
Most Orcish artillerists are those who dared criticize its effectiveness.
Orcish Cannoneers Red Summon Orcs 1RR 1/3 U Ice Age
[T]: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to
you.
"It's a thankless job, and you'll probably die in an explosion. But the play is
pretty good." ---Toothlicker Harj, Orcish Captain
Orcish Captain Red Summon Orc R 1/1 U3 Fallen Empires
[1]: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is
in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn.
Otherwise, that Orc gets -0/-2 until end of turn.
There's a chance to win every battle.
Orcish Catapult Red Instant XRR R Astral
Randomly distribute [X] -0/-1 counter among a random number of random target creatures.
Orcish Conscripts Red Summon Orcs R 2/2 C Ice Age
Cannot be declared as attacking unless at least two other creatures are also declared
as attacking. Cannot be assigned to block unless at least two other creatures are
also assigned to block.
Orcish Farmer Red Summon Orc 1RR 2/2 C Ice Age
[T]: Target land becomes a swamp until it's controller's next untap phase.
"Yes, the Farmers keep our soldiers fed. But why do they have to make every battlefield
a pigpen?" ---Toothlicker Harj, Orcish Captain
Orcish Healer Red Summon Cleric RR 1/1 U Ice Age
[RR],[T]: Target creature cannot regenerate this turn.
[RBB],[T]: Regenerate target black or green creature
[RGG],[T]: Regenerate target black or green creature.
Orcish Librarian Red Summon Orc 1R 1/1 R Ice Age
[R],[T]: Take the top eight cards of your library; remove four of them at random from
the game. Put the remaining four on top of your library in any order.
Us hungry, need food... Lots of books... Hmm...
Orcish Lumberjack Red Summon Orc R 1/1 C Ice Age
[T]: Sacrifice a forest to add three mana in any combination of red and/or green to
your mana pool. Play this ability as an interrupt.
"How did I ever let myself get talked into this project?" ---Toothlicker Harj,
Orcish Captain
Orcish Mechanics Red Summon Orcs 2R 1/1 C4 Antiquities
Tap to do 2 points of damage to any target. Each time you use this ability, you must
choose one of your artifacts in play and place it in the graveyard. This artifact
cannot be one already on its way to the graveyard, and artifact creatures killed in
this way may not be regenerated.
Orcish Mine Red Enchant Land 1RR U3 Homelands
When Orcish Mine comes into play, put three ore counters on it. During your upkeep
and whenever target land becomes tapped, remove an ore counter from Orcish Mine. When
the last ore counter is removed from Orcish Mine, destroy the land Orcish Mine enchants;
Orcish Mine deals 2 damage to that target land's controller.
Orcish Oriflamme Red Enchantment 3R U Alpha
All attacking creatures you control get +1/+0.
Orcish Settlers Red Summon Orcs 1R 1/1 U Weatherlight
[XXR],[T],Sacrifice Orcish Settlers: Destroy X target lands.
The wouldn't know their houses from a charred hole in the ground.
Orcish Spy·1 Red Summon Orc R 1/1 C1 Fallen Empires
[T]: Look at the top three cards of target player's library and return them in the
same order.
?Orcish armies often employed the samller, swifter, and less intelligent Goblins
as spies."---Sarpadian Empires, vol. I
Orcish Spy·2 Red Summon Orc R 1/1 C1 Fallen Empires
[T]: Look at the top three cards of target player's library and return them in the
same order.
"Yeah, they're ugly, they desert in droves, and their poersonal habits are enough
to make you sick. But I'll say this for Orcs: they make great spies." ---Ivra Jursdotter
Orcish Spy·3 Red Summon Orc R 1/1 C1 Fallen Empires
[T]: Look at the top three cards of target player's library and return them in the
same order.
"You idiot! Never let the spies mangle with the Orcish regulars after completing
a mission. Now we'll never get them to fight!" ---General Khurzog
Orcish Squatters Red Summon Orcs 4R 2/3 R Ice Age
If Orcish Squatter attacks and is not blocked, you may gain control of target land
controlled by defending player. If you do so, Orcish Squatters deals no damage in
combat this turn. Lose control of that land if Orcish Squatters leaves play of if
you lose control of Orcish Squatters.
Orcish Veteran·1 Red Summon Orc 2R 2/2 C1 Fallen Empires
Cannot be assigned to block any white creature of power greater than 1.
[R]: First strike until end of turn.
Although models of courage for Orcs, the Veterans quickly learned to fear the
swift justice of their Icatian enemies.
Orcish Veteran·2 Red Summon Orc 2R 2/2 C1 Fallen Empires
Cannot be assigned to block any white creature of power greater than 1.
[R]: First strike until end of turn.
"Orcs often greeted promotions to Icatian battle with anguished walls and pleas
for mercy."---Sarpadian Empires, vol. VI
Orcish Veteran·3 Red Summon Orc 2R 2/2 C1 Fallen Empires
Cannot be assigned to block any white creature of power greater than 1.
[R]: First strike until end of turn.
Unsuccessful in their early battle for Montford, the Orcs quickly tempered their
bloodlust wuth cowardice.
Orcish Veteran·4 Red Summon Orc 2R 2/2 C1 Fallen Empires
Cannot be assigned to block any white creature of power greater than 1.
[R]: First strike until end of turn.
Orcs are not exactly known for their valor - although most Orcs have seen countless
battles, only a handful have actually fought in them.
Orgg Red Summon Orgg 3RR 6/6 U1 Fallen Empires
Trample
Orgg may not attack if opponet controls an untapped creature of power greater than
2. Orgg cannot be assigned to block any creature of power greater than 2.
It's bigger than it thinks.
Pallimud Red Summon Beast 2R */3 R Tempest
Pallimud has power equal to the number of tapped lands target opponent controls.
The old Vec tell tales of a beast that fed on scraps but turned its nose up at
the lavish banquet they set in its honor.
Pandemonium Red Enchantment 3R R Exodus
Whenever any creature comes into play, that creature's controller may choose to have
it deal damage equal to its power to target creature or player.
"If we cannot live proudly, we die so!" -Eladamri, Lord of Leaves
Panic Red Instant R C Ice Age
Target creature cannot block this turn. Cast only before defense is chose. Draw a
card at the beginning of the next turn's upkeep.
"If you'd been there, you would've run from that deer, too!" ---Jaya Ballard,
Task Mage
Paroxysm Red Enchant Creature 1R U Exodus
During the upkeep of enchanted creature's controller, reveal the top card of that
player's library to all players. If that card is a land card, destroy enchanted creature.
Otherwise, enchanted creature gets +3/+3 until end of turn. (Return the card to
the top of the player's library, face down.)
Pillage Red Sorcery 1RR U2 Alliances
Bury target artifact or land.
"Were they to reduce us to ash, we would clog their throats and sting their eyes
in payment." ---Lovisa Coldeyes, Balduvian Chieftain
Pillaging Horde Red Summon Creature 2RR 5/5 R Portal
When Pillaging Horde comes into play from your hand, discard a card at random from
your hand or destroy Pillaging Horde.
Power Surge Red Enchantment RR R Alpha
During each player's upkeep, Power Surge deals that player 1 damage for each land
he or she controls that was untapped at the beginning of the turn, before the untap
phase.
Price of Progress Red Instant 1R U Exodus
Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.
Man versus nature is not a fair fight.
Primitive Justice Red Sorcery 1R U2 Alliances
Destroy target artifact.
Destroy a target artifact for each [1R] you pay in addition to the casting cost.
Detsroy a target artifact and gain 1 life for each [1G] you pay in addition to the
casting cost.
Primordial Ooze Red Summon Ooze R 1/1 U1 Legends
Must attack each turn if possible. Gains +1/+1 at end of your upkeep. Use counters.
The play [1] per counter or Ooze deals 1 damage to you for each counter and becomes
tapped.
The thick, moving mass from the beginnig of evolution swallows and digests the
animate and inanimate as it unthinkingly strives to countinue its existence.
Pyric Salamander Red Summon Salamander 1R 1/1 C Mirage
[R]: +1/+0 until end of turn. Bury Pyric Salamander at end of turn.
When you've been chased by a dragon, you run from every lizard. ---Suq'Ata saying
Pyroblast Red Interrupt R C Ice Age
Counters target spell if it is blue or destroys target permanent if it is blue.
"Just the thing for those pesky water mages." ---Jaya Ballard, Task Mage
Pyroclasm Red Sorcery 1R R Portal
Pyroclasm deals 2 damage to each creature. (This includes your creatures.)
Pyroclasm Red Sorcery 1R U Ice Age
Pyroclasm deals 2 damage to each creature.
"Leaves more toom for the big ones to fight in, you know!" ---Jaya Ballard, Task
Mage
Pyrokinesis Red Instant 4RR U2 Alliances
You may remove a red card in your hand from the game instead of paying Pyrokinesis's
casting cost.
Pyrokinesis deals 4 damage, divided any way you choose among any number of target
creatures.
"Anybody want some...toast?" ---Jaya Ballard, Task Mage
Pyrotechnics Red Sorcery 4R C2 Legends
Pyrotechnics does 4 damage divided any way you choose among any number of targets.
"Hi! ni! ya! Behold the man of flint, that's me!/ Four lightninngs zigzag from
me, strike and return." ---Navajo war chant
Quarum Trench Gnomes Red Summon Gnomes 3R 1/1 R Legends
[T]: Target plains produces [1] instead of [W] until end of game. Use counters.
"O Great Captain, all is loat. They tunneled, they burrowed, they trenched. They
sapped the strength of our defenses." ---Sorgus, Chronicles of the Quarum Plains
Raging Bull Red Summon Bull 2R 2/2 C1 Legends
"Sometimes the bills win, and sometimes the bears win. But the bulls have more
fun." ---Anonymous
Raging Cougar Red Summon Creature 2R 2/2 C Portal
Raging Cougar is unaffected by summoning sickness.
Raging Goblin Red Summon Goblin R 1/1 C Exodus
Raging Goblin is unaffected by summoning sickness.
Volrath has bred them to fear only him. Are they charging into battle, or merely
fleeing his wrath?
Raging Goblin·1 Red Summon Creature R 1/1 S Portal
Raging Goblin is unaffected by summoning sickness. (It can attack the turn you
play it, unless another card prevents this.)
Raging Goblin·2 Red Summon Creature R 1/1 C Portal
Raging Goblin is unaffected by summoning sickness.
Raging Gorilla Red Summon Gorilla 2R 2/3 C Visions
If Raging Gorilla blocks or is blocked, it gets +2/-2 until end of turn.
"Every temper tantrum makes another angry gorilla." ---Femeref children's myth
Raging Minotaur Red Summon Creature 2RR 3/3 C Portal
Raging Minotaur is unaffected by summoning sickness.
Raging River Red Enchantment 2R R Alpha
When you attack, non-flying creatures must be divided as opponent wishes between left
and right sides of the River. You then chose on which side of the River to place each
attacking creature, and attacking creatures can only be blocked by flying creatures
or those on the same side of the River.
Raging Spirit Red Summon Spirit 3R 3/3 C Mirage
[2]: Raging Spirit is colorless until end of turn.
"Its buring powe is more elusive than shade on the Unyaro Plains, more perilous
than the hor of a rhino." ---Akin, seasoned askari
Raiding Party Red Enchantment 2R U3 Fallen Empires
Raiding Party may not be the target of white spells or effects.
?: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent
up to two plains from being destroyed. Any number of creatures may be tapped in this
manner.
Rain of Salt Red Sorcery 4RR U Portal
Destroy any two lands.
Rathi Dragon Red Summon Dragon 2RR 5/5 R Tempest
Flying
When Rathi Dragon comes into play, sacrifice two mountains or sacrifice Rathi Dragon.
Wrap the flame as twine Kingdoms will be thine.
Ravenous Baboons Red Summon Apes 3R 2/2 R Exodus
When Ravenous Baboons comes into play, destroy target nonbasic land.
Build something and the baboons will tear it down. Leave the pieces lying and
they will scatter them.
Reckless Embermage Red Summon Wizard 3R 2/2 R Mirage
[1R]: Reckless Embermage deals 1 damage to target creature or player and 1 damage
to itself.
Many mages have been consumed by their work.
Reckless Ogre Red Summon Ogre 3R 3/2 C Exodus
If Reckless Ogre attacks and no other creatures do, it gets +3/+0 until end of turn.
There is no such thing as a regiment of ogres.
Red Elemental Blast Red Interrupt R C Alpha
Counters target blue spell or destroys target blue permanent.
Reign of Chaos Red Sorcery 2RR U Mirage
Destroy target plains and target white creature, or destroy target island and target
blue creature.
"The Burning Isles are the home to a dozen lords who claim dominion. Jamuraa will
look to only one leader: me." ---Kaervek
Relentless Assault Red Sorcery 2RR R Visions
Untap all creatures that attacked this tur. You may declare an additional attack during
your main phase this turn.
"Flog and Squee / up the tree / see the army / Flee, flee, flee." ---Goblin nursery
rhyme/war cry
Renegade Warlord Red Summon Soldier 4R 3/3 U Tempest
First strike
If Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of
turn.
"His tongue must be honey, the way he gathers ants to fight with him." ---Volrath
Retribution Red Sorcery 2RR U3 Homelands
Choose two target creatures controller by nay opponent. Bury one of those creatures,
and put a -1/-1 counter on the other. That opponent chooses which creature is buried.
Roc Hatchling Red Summon Bird R 0/1 U Weatherlight
When Roc Hatchling comes into play, put four shell counters in it.
During your upkeep, remove a shell counter fro Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and gains flying.
Roc of Kher Ridges Red Summon Roc 3R 2/1 R Alpha
Flying
We encountered a valley topped with immense boulders and eerie rock formations.
Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings,
casting a shadow of darkness and sending us fleeing in terror.
Rock Hydra Red Summon Hydra XRR 0/0 R Alpha
Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one
head unless controller spends [R] per head. During controller's upkeep, new heads
may be grown for [RRR] apiece.
Rock Slide Red Instant XR C Visions
Rock slide deals X damage, divided any way you choose, among any number of target
attacking or blocking creatures without flying.
"Good ol' rock. Nothing beats rock." ---Rhirhok, goblin archer
Rogue Skycaptain Red Summon Mercenary 2R 2/1 R2 Alliances
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. During your
upkeep, pay [2] for each wage counter on Rogue Skycaptain, or remove all wage counters
from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain.
Rolling Thunder Red Sorcery XRR C Tempest
Rolling Thunder deals X damage divided any way you choose among any number of target
creatures and/or players.
"Such rage," thought Vhati, gazing up at the thunderhead from the Predator.
"It is Greven's mind manifest."
Ruination Red Sorcery 3R R Stronghold
Destroy all nonbasic lands.
"We have built a wall upon sand. The wall will vanish. The sand will remain."
-Oracle en-Vec
Rukh Egg Red Summon Egg 3R 0/3 C4 Arabian Nights
If Rukh Egg goes to the graveyard from game, a Rukh - a 4/4 red flying creature -
comes into play on your side at the end of that turn. Use a counter to represent Rukh.
Rukh is treated exactly like a normal creature except that if it leaves play it is
removed from the game entirely.
Sabertooth Wyvern Red Summon Drake 4R 3/2 U Exodus
Flying, first strike
Most creatures grow out of their baby teeth, but sabertooth wyverns grow into
theirs.
Sabretooth Tiger Red Summon Tiger 2R 2/1 C Ice Age
First strike
"Daughter, it is now your turn to hunt the Tiger, and make a blanket of its fur."
---Lovisa Coldeyes, Balduvian Chieftain
Sandstone Warrior Red Summon Soldier 2RR 1/3 C Tempest
First strike
[R]: Sandstone Warrior gets +1/+0 until end of turn.
"I used to describe something stable as 'rock solid.' So much for that
expression." ---Gerrard of the Weatherlight
Sawtooth Ogre Red Summon Ogre 2RR 2 C Weatherlight
If Sawtooth Ogre blocks or is blocked by any creature, Sawtooth Ogre deals 1 damage
to that creature at end of combat.
"You will sharpen your teeth on my enemies' bones." Maraxus promised them, and
his ogress cheered.
Scalding Salamander Red Summon Salamander 2R 2/1 U Exodus
[0]: Scalding Salamander deals 1 damage to each creature without flying defending
player controls. Play this ability only if Scalding Salamander is attacking and only
once each turn.
Scorched Earth Red Sorcery XR R Tempest
Choose and discard X land cards: Destroy X target lands.
"Fire cleanses as well as destroys; that is the nature of change." ---Oracle en-Vec
Scorching Spear Red Sorcery R C Portal
Scorching Spear deals 1 damage to any one creature or player.
Scorching Winds Red Sorcery R U Portal
Play Scorching Winds only after you're attacked, before you declare interceptors.
Scorching Winds deals 1 damage to each attacking creature.
Searing Spear Askari Red Summon Knight 2R 2/2 C Mirage
Flanking (Whenever a creature without flanking is assigned to block this creature,
the blocking creature gets -1/-1 until end of turn.)
[1R]: Searing Spear Askari cannot be blocked by only one creature this turn.
When the other soldiers of Zhalfir fall, the askaris will yet stand.
Searing Touch Red Instant R U Tempest
Buyback [4] (You may pay an additional [4] when you play this spell. If you do,
put it into your hand instead of your graveyard as part of the spell's effect.)
Searing Touch deals 1 damage to target creature or player.
Sedge Troll Red Summon Troll 2R 2/2 R Alpha
[B]: Regenerates.
While controller has swamps in play, Sedge Troll gains +1/+1.
The stench in the govel was overpowering; something loathsome was cooking. Occasionally
something surfaced in the thick paste, but my host would casually push it down before
I could make out what it was.
Seething Anger Red Sorcery R C Stronghold
Buyback [3] (You may pay an additional [3] when you play this spell. If you do,
put it into your hand instead of your graveyard as part of the spell's effect.)
Target creature gets +3/+0 until end of turn.
Seismic Assault Red Enchantment RRR R Exodus
Choose and discard a land card: Seismic Assault deals 2 damage to target creature
or player.
The flowstone seemed for a moment to assume Greven's rage-it lunged like a wild
beast at the Weatherlight.
Shadowstorm Red Sorcery R U Tempest
Shadowstorm deals 2 damage to each creature with shadow.
"You've not seen a storm until you've seen the kind that roars between worlds."
---Lyna, Soltari emissary
Shard Phoenix Red Summon Phoenix 4R 2/2 R Stronghold
[RRR]: Put Shard Phoenix into your hand. Use the ability only if Shard Phoenix is
in your graveyard and only during your upkeep.
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
Shatter Red Instant 1R C Tempest
Destroy target artifact.
"Such fuss over machines, Gerrard. Remember that you are the prize of the Legacy.
Throw away your toys!" ---Orim, Samite healer
Shatter Red Instant 1R C Ice Age
Destroy target artifact.
"Let the past be the past. Do not call up that which you cannot put down. Destroy
that which destroyed us, so long ago." ---Sorine Relicbane, Soldevi Heretic
Shatter Red Instant 1R C Alpha
Destroy target artifact.
Shattering Pulse Red Instant 1R C Exodus
Buyback [3] (You may pay an additional [3] when you play this spell. If you do,
put it into your hand instead of your graveyard as part of the spell's effect.)
Destroy target artifact.
Shatterstorm Red Sorcery 2RR U1 Antiquities
All artifacts in play are buried.
Chains of leaping fire and sizzling lightnig laid waste to the artifacts' handiwork,
sparing not a single device.
Shivan Dragon Red Summon Dragon 4RR 2/1 R Alpha
Flying
[R]: +1/+0 until end of turn.
While it's true most Dragons are cruel, the Shivan Dragon seems to take particular
glee in the misery of others, often tormenting its victims much like a cat plays with
a mouse before delivering the final blow.
Shock Red Instant R C Stronghold
Shock deals 2 damage to target creature or player.
Lightning tethers souls to the world. -Kor saying
Shocker Red Summon Insect 1R 1/1 R Tempest
If Shocker damages any player, that player discards his or her hand, then draws a
new hand of as many cards as he or she had before.
Sirocco Red Instant 1R U Mirage
Target player reveals his or her hand to all players. For each blue interrupt card
that player holds, he or she plays 4 life or discards that card.
"Blow, fiery wind, / strip illusions from the eye. / Blow, fiery wind of truth."
---Femeref chant
Sisters of the Flame Red Summon Sisters 1RR 2/2 U2 The Dark
[T]: Add [R] to your mana pool. This ability is played as an interrupt.
We are many wicks sharing a common tallow; we feed the skies with the ashed of
our prey.
Smoke Red Enchantment RR R Alpha
No player may untap more than one creature during his or her untap phase.
Soldier of Fortune Red Summon Mercenary R 1/1 U2 Alliances
[R],[T]: Target player shuggles his or her library.
"Loyality to coin alone is loyality nonetheless" ---General Varchild
Solfatara Red Instant 2R C Visions
Target player cannot play any land cards this turn. Draw a card at the beginning of
the next turn's upkeep.
"A burst of hot air tossed the moon into the air, and the moon like it up there
so much it never needed the ground again." ---Azeworai, "Glitter Moon"
Song of Blood Red Instant 1R C Visions
Put the top four cards from your library into your graveyard. For each creature card
out into your graveyard in this way, all creatures that attack this turn get +1/+0
until end of turn.
Purraj sang slaughter and danced death.
Sonic Burst Red Instant 1R C Exodus
Discard a card at random: Sonic Burst deals 4 damage to target creature or player.
Music scythes the savage beast.
Spellshock Red Enchantment 2R U Exodus
Whenever any player successfully casts a spell, Spellshock deals 2 damage to him or
her.
A snap of fingers, a snap of teeth.
Spinal Villain Red Summon Villain 2R 1/2 R Legends
[T]: Destroy target blue creature.
"Striking silent as a dream,/ Cutting short the strangled scream.." ---Tobrian,
"Watchdragon"
Spitting Drake Red Summon Drake 3R 2/2 U Visions
Flying
[R]: +1/+0 until end of turn. You cannot spend more than [R] in this way each turn.
It prefers its meals cooked.
Spitting Earth Red Sorcery 1R C Portal
Spitting Earth deals to any one creature damage equal to the number of mountains you
have in play. (This includes both tapped and untapped mountains.)
Spitting Earth Red Sorcery 1R C Mirage
Spitting Earth deals to target creature an amount of damage equal to the number of
mountains you control.
"There are times solid ground gives precious little comfort." ---Talibah, embermage
Spitting Hydra Red Summon Hydra 3RR 0/0 R Stronghold
Spitting Hydra comes into play with four +1/+1 counters on it.
[1R], Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to
target creature.
Starke of Rath Red Summon Legend 1RR 2/2 R Tempest
[T]: Destroy target artifact or creature. That permanent's controller gains control
of Starke of Rath permanently.
"I know to whom I owe the most loyalty, and I see him in the nirror every day."
---Starke
Stone Giant Red Summon Giant 2RR 3/4 U Alpha
[T]: Target creature you control, which must have toughness less than Stone Giant's
power, gains plying until end of turn. Destroy that creature at end of turn. Other
effects may late increase the creature's toughness beyond Stone Giant's power.
Stone Rain Red Sorcery 2R C Tempest
Destroy target land.
"The land shall beg for drink and curse the rain that follows." ---Oracle ec-Vec
Stone Rain Red Sorcery 2R C Portal
Destroy any one land.
Stone Rain Red Sorcery 2R C Mirage
Destroy target land.
"What rainbow could possibly come of this rain?" ---Asmira, Holy Avenger
Stone Rain Red Sorcery 2R C Ice Age
Destroy target land.
"May the forces that took Argoth beneath the waves come among us again." ---Arcum
Dagsson, Soldevi Machinist
Stone Rain Red Sorcery 2R C Alpha
Destroy target land.
Stone Spirit Red Summon Spirit 4R 4/3 U Ice Age
Cannot be blocked by creatures with flying.
"The spirit of the stone is the spirit of strength." ---Lovisa Coldeyes, Balduvian
Chieftain
Stonehands Red Enchant Creature 2R C Ice Age
Target creature gets +0/+2.
[R]: Creature Stonehands enchants gets +1/+0 until end of turn.
"Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks
bones. Trust in stone." ---Lovisa Coldeyes, Balduvian Chieftain
Storm Shaman·1 Red Summon Cleric 2R 0/4 C1 Alliances
[R]: +1/+0 until end of turn.
"Embrace to storm. Its voice shall echo within you, and its fire shall become
your touch!" ---Lovisa Coldeyes, Balduvian Chieftain
Storm Shaman·2 Red Summon Cleric 2R 0/4 C1 Alliances
[R]: +1/+0 until end of turn.
"Let the lightning be your warning and the thunder your battle cry." ---Lovisa
Coldeyes, Balduvian Chieftain
Storm World Red Enchant World R R Legends
If any player has less than four cards in hand at then end of his or her upkeep, Storm
World does one damage to that player for each card less than four.
Stun Red Instant 1R C Tempest
Target creature cannot block this turn.
Draw a card.
"I concede it was a cheap shot, but it was the only one I could afford." ---Gerrard
of the Weatherlight
Subterranean Spirit Red Summon Elemental 3RR 3/3 R Mirage
Protetction from red.
[T]: Subterranean Spirit deals 1 damage to each creature without flying.
"Air hot with sulfur. / Earth heaves beneath me. / Could it be the mountain /
ate something bad?" ---Dwarven mining song
Sudden Impact Red Instant 3R U Tempest
Sudden Impact deals 1 damage to target player for each card in his or her hand.
The Predator roared like an unruly beast, and the Weatherlight
suddenly listed. "No!" screamed Hanna.
Suq'Ata Lancer Red Summon Knight 2R 2/2 C Visions
Flanking (Whenever a creature without flanking is assigned to block this creature,
the blocking creature gets -1/-0 until end of turn.)
Suq'Ata Lancer is unaffected by summoning sickness.
"Never stop 'til you see your lance come out of the other side." ---Telim'Tor
Tahngarth's Rage Red Enchant Creature R U Tempest
If enchanted creature is attacking, it gets +3/+0. Otherwise, it gets -2/-1.
"Taste my horns!" ---Tahngarth of the Weatherlight
Talruum Champion Red Summon Minotaur 4R 3/3 C Visions
First strike
Whenever Talruum Champion blocks or is blocked by any creature that creature loses
first strike until end of turn.
In the Talruum language, there is no word for "surprise."
Talruum Minotaur Red Summon Minotaur 2RR 3/3 C Mirage
Talruum Minotair is unaffected by summoning sickness.
Don't insult a Talruum unless your mount is swift. ---Suq'Ata saying
Talruum Piper Red Summon Minotaur 4R 3/3 U Visions
All creatures with flying able to block Talruum Piper do so.
When the Talruum began to play, the dragons feel from the sky to squash the obnoxious
noise.
Telim'Tor Red Summon Legend 4R 2/2 R Mirage
Flanking (Whenever a creature without flanking is assigned to block this creature,
the blocking creature gets -1/-1 until end of turn.)
If Temin'Tor attacks, all other creatures with flanking get +1/+1 until end of turn.
"The curious merely amass knowledge. The ambitious use it." ---Telim'Tor
Telim'Tor's Edict Red Instant R R Mirage
Remove from the game target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
"Execution awaits the dissenter." ---Kasib ibn Naji,Letters
Tempest Efreet Red Summon Efreet 1RRR 3/3 R Legends
[T]: Pick a card at random from opponent's hand and place it in yours. Bury Tempest
Efreet in opponent's graveyard. The change in ownership is permanent. Play as an interrupt,
but opponent may prevent effect by paying 10 life points or conceding game before
the card to be switched is choses - if this is done, Tempest Efreet is buried. Effects
that prevent or redirect damage may not be used to counter this loss of life. Remove
this card from deck is not playing for ante.
The Brute Red Enchant Creature 1R C1 Legends
Target creature gains +1/+0 [RRR]: Regenerates
"Union may be strength, but it is mere bling brute strength unless wisely directed."
---Samuel Butler
Thunderbolt Red Instant 1R C Weatherlight
Thunderbolt deals 3 damage to target player or 4 damage to target creature with flying.
"Most wizards consider a thunderbolt to be a proper retort." ---Ertai, wizard
adept
Thundermare Red Summon Creature 5R 5/5 R Portal
Thundermare is unaffected by summoning sickness. When Thundermare comes into play
from your hand, tap all other creatures. (This includes your creatures.)
Thundermare Red Summon Thundermare 5R 5/5 R Weatherlight
Thundermare is unaffected by summoning sickness.
When Tundermare comes into play, tap all other creatures.
Its hooves strike lightning and the thunder follows quickly after.
Tooth and Claw Red Enchantment 3R R Tempest
Sacrifice two creatures: Put a Carnivore token into play. Treat this token as a 3/1
red creature.
"You deify nature as female -- kind and gentle -- yet you cringe at what is natural."
---Mirri of the Weatherlight
Tor Giant Red Summon Giant 3R 3/3 C Ice Age
"What do you do then? Run. Run very fast. Don't stop until you see the camp -
or a bigger Giant." ---Toothlicker Harj, Orcish Captain
Torrent of Lava Red Sorcery XRR R Mirage
Torret of Lava delas X damage to each creature without flying.
Each creature gains "[T]: Prevent 1 damage to this creature from Torrent of Lava."
The mountain's voice shouts us all down.
Total War Red Enchantment 3R R Ice Age
Whenever any player declares an attack, destroy all untapped non-wall creatures that
player controls that don't attack. Do not destroy creatures the player did not control
at the beginning of the turn.
Tremor Red Sorcery R C Visions
Tremor deals 1 damage to each creature without flying.
"Where do you run when the earth becomes your enemy?" ---Naimah, Femeref philosopher
Tunnel Red Instant R U Alpha
Bury target wall.
Two-Headed Giant of Foriys Red Red Summon Giant 4R 4/4 R Alpha
Trample. May block two attacking creatures; divide damage between them however controller
likes.
Uthden Troll Red Summon Troll 2R 2/2 U Alpha
[R]: Regenerate
?Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bosh 'm gonna nosh
'n da hurt'll disappear." ---Troll chant
Varchild's Crusader·1 Red Summon Knight 3R 3/2 C1 Alliances
[0]: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's
Crusader at the end of turn.
"Every patch of land must belong to Kjeldor, no matter what the cost!" ---General
Varchild
Varchild's Crusader·2 Red Summon Knight 3R 3/2 C1 Alliances
[0]: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's
Crusader at the end of turn.
"We could have peace, but Varchild would rather have the maps of the new Kjeldor
drawn with Balduvian blood." ---King Darien of Kjeldor
Varchild's War-Riders Red Summon War-Riders 1R 3/4 R2 Alliances
Trample, Rampage: 1
Cumulative Upkeep: Put a Survivor token unto play under target opponent's control.
Treat this token as a 1/1 red creature.
"What tries to crush out spirit only strengthens our resolve." ---Lovisa Coldeyes,
Balduvian Chieftain
Vertigo Red Instant R U Ice Age
Vertigo deals 2 damage to target creature with flying; that creature loses flying
until end of turn.
"I saw the wizard gesturing, but didn't guess his plan until my Aesthir cried
out and went into a dive." ---Arna Kennerüd, Skyknight
Veteran's Voice·1 Red Enchant Creature R C1 Alliances
Play on a creature you control.
[0]: Tap enchanted creature to give any other creature +2/+1 until end of turn.
"Good soldiers rely first upon their training, then upon their instincts." ---King
Darien of Kjeldor
Veteran's Voice·2 Red Enchant Creature R C1 Alliances
Play on a creature you control.
[0]: Tap enchanted creature to give any other creature +2/+1 until end of turn.
"Teach by example. If your students do not survive, they were not worth the lesson."
---General Varchild
Viashino Sandstalker Red Summon Viashino 1RR 4/2 U Visions
Viashino Sandstalker is unaffected by summoning sickness.
At the end of any turn, return Viashino Sandstalker to owner's hand.
"Some believe Sandstalkers to be illusions; those with scars know better." ---Zhalfirin
Guide to the Desert
Viashino Warrior Red Summon Viashino 3R 4/2 C Mirage
"When traveling the Great Desert avaoid wearing the scales of lizards, for the
Viashino rule the sand and look poorly on the skinning of their cousins." ---Zhalfirin
Guide to the Desert
Volcanic Dragon Red Summon Creature 4RR 4/4 R Portal
Flying
Volcanic Dragon is unaffected by summoning sickness.
Volcanic Dragon Red Summon Dragon 4RR 4/4 R Mirage
Flying
Volcanic Dragon is unaffected by summoning sickness.
Speed and fire are always a deadly combination.
Volcanic Geyser Red Instant XRR U Mirage
Volcanic Geyser deals X damage to target creature or player.
My thunder comes before the lightning; my lightning comes before the clouds; my
rain dries all the land it touches. What am I?" ---Femeref riddle
Volcanic Hammer Red Sorcery 1R C Portal
Volcanic Hammer deals 3 damage to any one creature or player.
Cast the weight as though it were a die, to see a rival's fate.
Wall of Diffusion Red Summon Wall 1R 0/5 C Tempest
(Walls cannot attack.)
Wall of Diffusion can block creatures with shadow.
"The injury was being caught between this world and our own; the insult was to
find walls within." ---Lyna, Soltari emissary
Wall of Dust Red Summon Wall 2R 1/4 U1 Legends
Creatures blocked by Wall of Dust cannot attack during your opponent's next turn.
Use counters to mark these creatures.
An ever-moving swarm of dust engulfs and disorients anything that comes near.
Wall of Earth Red Summon Wall 1R 0/6 C2 Legends
The ground shuddered violently and the earth seemed to come to life. The elemenal
force contained in the vast wall of earth was trapped, bent to its controller's will.
Wall of Fire Red Summon Wall 1RR 0/5 U Alpha
[R]: +1/+0 until end of turn.
Conjured from the bowels of hell, the fiery wall forms an impassable barrier,
searing the soul of any creature attempting to pass through its terrible bursts of
flame.
Wall of Granite Red Summon Creature 2R 0/7 U Portal
Wall of Granite can't attack.
Wall of Heat Red Summon Wall 2R 2/6 C1 Legends
At a distance, we mistook the sound for a waterfall ...
Wall of Lava Red Summon Wall 1RR 1/3 U Ice Age
[R]: +1/+1 until end of turn
"Nowthere's something you don't see every day." ---Jaya Ballard, Task
Mage
Wall of Opposition Red Summon Wall 3RR 0/6 R Legends
[1]: +1/+0 until end of turn.
Like so many obstacles in life, the Wall of Opposition is but an illusion, held
fast by the focus and belief of the one who creates it.
Wall of Razors Red Summon Wall 1R 4/1 U Stronghold
(Walls cannot attack.)
First strike
"In this blessed structure let the very walls baptize themselves in the blood
of intruders." -Stonghold architect, journal
Wall of Stone Red Summon Wall 1RR 0/8 U Alpha
The Earth herself lends her strength to these walls of living stone, which possess
the stability of ancient mountains. These mighty bulwarks thwart ground-based troops,
providong welcome relief for weary warriors who defend the land.
Wheel of Fortune Red Sorcery 2R R Alpha
All players must discard their hands and draw seven new cards.
Wild Wurm Red Summon Wurm 3R 5/4 U Tempest
When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm
to owner's hand.
Wurm heads appear Wild wurm near Wurm tails you see Wild wurm flee
Wildfire Emissary Red Summon Efreet 3R 2/4 U Mirage
Protection from white
[1R]: +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire." ---Qhattib,
Vizier of Amiqat
Winds of Change Red Sorcery R R Portal
Each player counts the cards in his or her hand, shuffles those cards into his or
her deck, and then draws that many cards. (When you play Winds of Change, it doesn't
count as a card in your hand.)
Winds of Change Red Sorcery R U1 Legends
All players shuffle their hands into their libraries, and then draw the same number
of cards the originally held.
"Tis the set of sails, and not the gales,/ Which tells us the way to go." ---Ella
Wheeler Wilcox
Windseeker Centaur Red Summon Centaur 1RR 2/2 R Promotion
Attacking does not cause Windseeker Centaur to tap.
Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near
the Honeyed Sea.
Winter Sky Red Sorcery R U1 Homelands
Flip a coin; target opponent calls heads or tails while coin is in the air. If the
flip ends up in your favor, Winter Sky deals 1 damage to each creature and player.
Otherwise, each player draws a card.
Word of Blasting Red Instant 1R U Ice Age
Bury target wall. Word of Blasting deals an amount of damage equal to that wall's
casting cost to the wall's controller.
"Walls? What walls?' ---Jaya Ballard, Task Mage
Ydwen Efreet Red Summon Efreet RRR 3/6 U2 Arabian Nights
If you choose to block with Ydwen Efreet, flip a coin immediatly after defense is
annonced; opponent calls head or tail while coin is in the ait. If the flip ends up
in opponents favor, Ydwen Efreet cannot block this turn.
Zirilan of the Claw Red Summon Legend 3RR 3/4 R Mirage
[1RR],[T]: Search your library for a Drgaon card and put it into play as though it
were just played. Shuffle your library afterwards. That creature is unaffected by
summoning sickness. Remove the creature from the game at the end of any turn.
Ærathi Berserker Red Summon Berserker 2RRR 2/4 U1 Legends
Rampage: 3
Ærathi children who show promise are left to survive for a year in the wilderness.
Those who return are shown the way of the Berserker.
Æther Flash Red Enchantment 2RR U Weatherlight
Whenever any creature commes into play, Æther Flash deals 2 damage to that creature.
"You can get there from here. Well, you can -- it just won't be fun." ---Ertai,
wizard adept
csc@informatik.uni-hannover.de