The Infamous Disorder Table for Cyberpunk 2020

Author: Karsten Müller
 
D6
D100
Disorder Gains
1-2
01-15
Paranoia Awareness +3, Dodge & Escape +2
 
16-22
hatred of specific race Oratory +1, Intimidate +1, Interrogation +1
 
23-34
Suicidal Tendencies  Intimidate +3, Luck +2 
 
35-42
Megalomania  Oratory +2, Leadership +3 
 
43-47
simulate illness Perform +3, Diagnose Illness +1
 
48-53
Absent Mindedness  Library Search +2, Interview +1 
 
54-63
Narcissim  Personal Grooming +3, Wardrobe & Style +1 
 
64-72
manic  REF +1 
 
73-81
Pathological Liar  Persuasion & Fast Talk +3, Perform +1 
 
82-89
Kleptomania  Pick Pocket +4 
 
90-96
Pyromania  Chemistry +2, Demolitions +2 
 
97-98
Masochism Resist Torture & Drugs +2, Endurance +1 
 
99-00
Fetichism  Choose on Expert Skill +5 and specific object 
3-4
01-05
afraid of disease  Biomonitor, Nasal Filters, Diagnose Illness +2
 
06-09
afraid of treachery Human Perception +2, Lie detector 
 
10-15
afraid of heights Two Cybereyes with teleoptics 
 
16-20
afraid of fire MA +1, fire-proof longcoat ( SP: 8 ) 
 
21-25
afraid of crowds Hide / Evade +2, small and cheap appartment 
 
26-32
afraid of open places  Streetwise +2, small and cheap appartment 
 
33-38
afraid of small places One Pilot Skill +2, Survival Kit with sleeping mat and so on ... 
 
39-44
afraid of aliens Library Search +4, Expert: Alien Stories +6 
 
45-49
afraid of accidents First Aid +3, First Aid Kit, 1D6/2 Doses Speedheal
 
50-56
afraid of insects Zoology +2, First Aid +2 
 
57-61
afraid of snakes Zoology +2, Toxin Binders 
 
62-67
afraid of darkness Cybereye with IR, super bright flashlight 
 
68-73
afraid of monsters Awareness / Notice +1, Hide / Evade +1
 
74-78
afraid of rodents Zoology +2, vat grown Tiger-Cat ( REF: 9, MA: 10, BODY:5, BTM: -2 / Bite +4 => 1D6 )
 
79-82
afraid of being alone Cyberaudio: Wearman, Wide Band Scanner 
 
83-85
afraid of death Nylon Helmet, Skin Weave ( SP: 6 ) 
 
86-91
afraid of hidden cyberwear Cybertech +4, Cybereye with thermograph
 
92-96
afraid of pain Pain editor, 2D6 doses Endorphin  ( just in case the damn thing doesn´t work ...)
 
97-00
afraid of strangers Human Perception +1, Hide / Evade +1 
5-6
01-09
addicted to sex Seduction +4, Mr Studd ( or Midnight Lady ) Sexual Implant
 
10-18
addicted to gambling Gamble +4, Expert: Casinos +4 
 
19-28
addicted to speed Driving or Motorcycle +2, one other REF-Skill +1
 
29-35
addicted to videogames Expert: Video Games, SegAtari System
 
36-44
Endorphin addict COOL +1, Resist Torture & Drugs +3, 2D6 doses 
 
45-52
Snapcoke addict 6 Skill Points for EMP-Skills, 2D6 doses 
 
53-55
Speedball addict Military Cyberwear for 4000 eb, 1D6 doses
 
56-69
Nicotine Stick addict COOL +1, Awareness / Notice +1, 2D6 packs
 
70-80
Coffeine Stick addict Awareness / Notice +1, Skill Point for a REF-Skill, 2D6 packs 
 
81-91
Uppers addict  2 Skill Points for REF-Skills, 2 D6 doses
 
92-96
Downers addict  Dodge & Escape +1, Hide / Evade +3, 2D6 doses
 
97-00
IQ addict  4 Skill Points for INT-Skills, 1D6 doses
 
 
 
Bei der Charaktergenerierung unter CP2020 kann man als Spielleiter die Spieler einmal auf dieser Tabelle würfeln lassen. Jede Disorder bringt dem jeweiligen Charakter auch Vorteile (unter Gains beschrieben). Dies können Ausrüstungsteile oder Skillerhöhungen sein. Falls dem jeweiligen Spieler seine Disorder nicht gefällt, kann er nochmal würfeln, muss die nächste Disorder aber auf jeden Fall nehmen. [Translation by Karsten Voigt:] During Charactergeneration as per CP2020 rules the GM lets the Player roll once on this table. Each disorder also has an advantage, to be found unter the heading 'gains'. This can be a plus on skills or parts of equipment. If the player dislikes the disadvantage, (s)he may roll again, but then is stuck with the new disadvantage.


© 1998 - 2002 by K. Voigt, Kiel, Germany. All rights reserved. See legal.