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LAOMUSIC ARTS 2011 - 3D DESIGN

LAOMUSIC ARTS 2011 - 3D DESIGN

LAOMUSIC ARTS specializes in building high quality custom 3D models for 3D design, advertising, print materials, 3D animation and multimedia presentations.

We provide finely detailed, high-quality products according to the needs and demands of our clients, considering their aesthetic and needs at an cost effective price.

Our Services ranges include complete 3D models, surface materials , high dynamic range images (HDRI), 2D objects for visualization, layered images , animated movie sequences and music/sound design/effects.

Here are some 3D examples !
Modelling

In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of object via specialized software.
The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena.
The model can also be physically created using 3D Printing devices.
Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.

Texturing

Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model.
Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.

Animation

Computer animation is the process used for generating animated images by using computer graphics. The more general term computer generated imagery encompasses both static scenes and dynamic images, while computer animation only refers to moving images produced by exploiting the persistence of vision to make a series of images look animated.
Given that images last for about one twenty-fifth of a second on the retina fast image replacement creates the illusion of movement.
Modern computer animation usually uses 3D computer graphics, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film.