TES3„HEDR,ff¦?MASTMorrowind.esmDATA{ĪMAST Tribunal.esmDATA­›\MASTBloodmoon.esmDATAÆ~•SCPT SCHD4shrineImperialüSCVRbuttondonationQuestionStateSCDTü X  == 1$  X == 0 s == 0$   player X  t Imperial Cult >= 2s 0 player X  t Imperial Cult >= 0s 10s 25  player Xż oGold_001 < s-Ihr habt nicht genügend Geld für eine Spende.OK$  s == 07Wollt Ihr %.0f Draken spenden und einen Segen erbitten?sJaNeins 10  s == 10s X s == 0Um welchen Segen bittet Ihr?Krankheit heilen Pest heilenVergiftung heilenAttribute wiederherstellenFertigkeiten wiederherstellens 20 s == 1s 0 $ = s == 20s X s == 0 player XI == 1#Cure Common Disease OtherPlayer s == 25 playerÕGold_001 s == 10 playerÕGold_001 Ihr habt keine Krankheit.OK s 0  s == 1 player XJ == 1#Cure Blight DiseasePlayer s == 25 playerÕGold_001 s == 10 playerÕGold_001 $Ihr seid nicht an der Pest erkrankt.OK s 0  s == 2 player X8 == 1#Cure Poison TouchPlayer s == 25 playerÕGold_001 s == 10 playerÕGold_001 Ihr seid nicht vergiftet.OK s 0  s == 3#Restore AttributesPlayer s == 25 playerÕGold_001 s == 10 playerÕGold_001 s 0  s == 4#MY_fertigkeit_restore_01Player#MY_fertigkeit_restore_02Player#MY_fertigkeit_restore_03Player#MY_fertigkeit_restore_04Player s == 25 playerÕGold_001 s == 10 playerÕGold_001 s 0  SCTX² Begin shrineImperial ;on Furn_imp_altar_cure_01 short button short donation short QuestionState if ( menumode == 1 ) return endif if ( OnActivate == 0 ) if ( QuestionState == 0 ) Return endif endif ;set donation amount if ( player->GetPCRank "Imperial Cult" >= 2 ) ;member of rank 2 or above Set donation to 0 elseif ( player->GetPCRank "Imperial Cult" >= 0 ) ;member below rank 2 Set donation to 10 else ;not a member Set donation to 25 endif if ( Player->GetItemCount Gold_001 < donation ) MessageBox "Ihr habt nicht genügend Geld für eine Spende." "OK" Return endif if ( QuestionState == 0 ) MessageBox "Wollt Ihr %.0f Draken spenden und einen Segen erbitten?" donation "Ja" "Nein" set QuestionState to 10 endif ;Ask second question if ( QuestionState == 10 ) Set button to GetButtonPressed if ( button == 0 ) MessageBox "Um welchen Segen bittet Ihr?" "Krankheit heilen" "Pest heilen" "Vergiftung heilen" "Attribute wiederherstellen" "Fertigkeiten wiederherstellen" set QuestionState to 20 elseif ( button == 1 ) set QuestionState to 0 endif Return endif ;perform cure or give message if ( QuestionState == 20 ) Set button to GetButtonPressed if ( button == 0 ) if ( Player->GetCommonDisease == 1 ) Cast "Cure Common Disease Other" Player if ( donation == 25 ) Player->RemoveItem Gold_001 25 elseif ( donation == 10 ) Player->RemoveItem Gold_001 10 endif else MessageBox "Ihr habt keine Krankheit." "OK" endif Set QuestionState to 0 endif if ( button == 1 ) if ( Player->GetBlightDisease == 1 ) Cast "Cure Blight Disease" Player if ( donation == 25 ) Player->RemoveItem Gold_001 25 elseif ( donation == 10 ) Player->RemoveItem Gold_001 10 endif else MessageBox "Ihr seid nicht an der Pest erkrankt." "OK" endif Set QuestionState to 0 endif if ( button == 2 ) if ( Player->GetEffect sEffectPoison == 1 ) ;check for poison effect on player Cast "Cure Poison Touch" Player if ( donation == 25 ) Player->RemoveItem Gold_001 25 elseif ( donation == 10 ) Player->RemoveItem Gold_001 10 endif else MessageBox "Ihr seid nicht vergiftet." "OK" endif Set QuestionState to 0 endif if ( button == 3 ) Cast "Restore Attributes" Player ;restore eight attributes if ( donation == 25 ) Player->RemoveItem Gold_001 25 elseif ( donation == 10 ) Player->RemoveItem Gold_001 10 endif Set QuestionState to 0 endif if ( button == 4 ) Cast "MY_fertigkeit_restore_01" Player ;restore all skills Cast "MY_fertigkeit_restore_02" Player Cast "MY_fertigkeit_restore_03" Player Cast "MY_fertigkeit_restore_04" Player if ( donation == 25 ) Player->RemoveItem Gold_001 25 elseif ( donation == 10 ) Player->RemoveItem Gold_001 10 endif Set QuestionState to 0 endif endif endSCPTSCHD4shrineTemple‘SCVRbuttondonationQuestionStateSCDT‘ X  == 1$  X == 0 s == 0$   player X  tTemple >= 2s 0 player X  tTemple >= 0s 5s 35  player Xż oGold_001 < s-Ihr habt nicht genügend Geld für eine Spende.OK$  s == 07Wollt Ihr %.0f Draken spenden und einen Segen erbitten?sJaNeins 10  s == 10s X s == 0Um welchen Segen bittet Ihr?Krankheit heilen Pest heilenVergiftung heilenGnade der FürstinSotha Sils SeeleVivecs GeheimnisAlmsivi WiederherstellungFertigkeiten wiederherstellens 20 s == 1s 0 $ X s == 20s X s == 0 player XI == 1#Cure Common Disease OtherPlayer s == 35 playerÕGold_001# s == 5 playerÕGold_001 Ihr habt keine Krankheit..OK s 0  s == 1 player XJ == 1#Cure Blight DiseasePlayer s == 35 playerÕGold_001# s == 5 playerÕGold_001 $Ihr seid nicht an der Pest erkrankt.OK s 0  s == 2 player X8 == 1#Cure Poison TouchPlayer s == 35 playerÕGold_001# s == 5 playerÕGold_001 Ihr seid nicht vergiftet.OK s 0  s == 3#Lady's Grace shrinePlayer s == 35 playerÕGold_001# s == 5 playerÕGold_001 s 0  s == 4#Soul of Sotha SilPlayer s == 35 playerÕGold_001# s == 5 playerÕGold_001 s 0  s == 5#Vivec's MysteryPlayer s == 25 playerÕGold_001 s == 5 playerÕGold_001 s 0  s == 6#Almsivi RestorationPlayer s == 25 playerÕGold_001 s == 5 playerÕGold_001 s 0  s == 7#MY_fertigkeit_restore_01Player#MY_fertigkeit_restore_02Player#MY_fertigkeit_restore_03Player#MY_fertigkeit_restore_04Player s == 25 playerÕGold_001 s == 5 playerÕGold_001 s 0  SCTXBegin shrineTemple ;Cure Common Disease [and Cure Common Disease Other] do not currently work through scripts; reported as a bug short button short donation short QuestionState if ( menumode == 1 ) return endif if ( OnActivate == 0 ) if ( QuestionState == 0 ) Return endif endif ;set donation amount if ( player->GetPCRank "Temple" >= 2 ) ;member of rank 2 or above Set donation to 0 elseif ( player->GetPCRank "Temple" >= 0 ) ;member below rank 2 Set donation to 5 else ;not a member Set donation to 35 endif if ( Player->GetItemCount Gold_001 < donation ) MessageBox "Ihr habt nicht genügend Geld für eine Spende." "OK" Return endif if ( QuestionState == 0 ) MessageBox "Wollt Ihr %.0f Draken spenden und einen Segen erbitten?" donation "Ja" "Nein" set QuestionState to 10 endif ;Ask second question if ( QuestionState == 10 ) Set button to GetButtonPressed if ( button == 0 ) MessageBox "Um welchen Segen bittet Ihr?" "Krankheit heilen" "Pest heilen" "Vergiftung heilen" "Gnade der Fürstin" "Sotha Sils Seele" "Vivecs Geheimnis" "Almsivi Wiederherstellung" "Fertigkeiten wiederherstellen" set QuestionState to 20 elseif ( button == 1 ) set QuestionState to 0 endif Return endif ;perform cure or give message if ( QuestionState == 20 ) Set button to GetButtonPressed if ( button == 0 ) if ( Player->GetCommonDisease == 1 ) Cast "Cure Common Disease Other" Player if ( donation == 35 ) Player->RemoveItem Gold_001 35 elseif ( donation == 5 ) Player->RemoveItem Gold_001 5 endif else MessageBox "Ihr habt keine Krankheit.." "OK" endif Set QuestionState to 0 endif if ( button == 1 ) if ( Player->GetBlightDisease == 1 ) Cast "Cure Blight Disease" Player if ( donation == 35 ) Player->RemoveItem Gold_001 35 elseif ( donation == 5 ) Player->RemoveItem Gold_001 5 endif else MessageBox "Ihr seid nicht an der Pest erkrankt." "OK" endif Set QuestionState to 0 endif if ( button == 2 ) if ( Player->GetEffect sEffectPoison == 1 ) ;check for poison effect on player Cast "Cure Poison Touch" Player if ( donation == 35 ) Player->RemoveItem Gold_001 35 elseif ( donation == 5 ) Player->RemoveItem Gold_001 5 endif else MessageBox "Ihr seid nicht vergiftet." "OK" endif Set QuestionState to 0 endif if ( button == 3 ) Cast "Lady's Grace shrine" Player ;Fortify Endurance 5 if ( donation == 35 ) Player->RemoveItem Gold_001 35 elseif ( donation == 5 ) Player->RemoveItem Gold_001 5 endif Set QuestionState to 0 endif if ( button == 4 ) Cast "Soul of Sotha Sil" Player ;Fortify Magicka 5 if ( donation == 35 ) Player->RemoveItem Gold_001 35 elseif ( donation == 5 ) Player->RemoveItem Gold_001 5 endif Set QuestionState to 0 endif if ( button == 5 ) Cast "Vivec's Mystery" Player ;Fortify Luck 10 if ( donation == 25 ) Player->RemoveItem Gold_001 25 elseif ( donation == 5 ) Player->RemoveItem Gold_001 5 endif Set QuestionState to 0 endif if ( button == 6 ) Cast "Almsivi Restoration" Player ;restore eight attributes if ( donation == 25 ) Player->RemoveItem Gold_001 25 elseif ( donation == 5 ) Player->RemoveItem Gold_001 5 endif Set QuestionState to 0 endif if ( button == 7 ) Cast "MY_fertigkeit_restore_01" Player ;restore all skills Cast "MY_fertigkeit_restore_02" Player Cast "MY_fertigkeit_restore_03" Player Cast "MY_fertigkeit_restore_04" Player if ( donation == 25 ) Player->RemoveItem Gold_001 25 elseif ( donation == 5 ) Player->RemoveItem Gold_001 5 endif Set QuestionState to 0 endif endif endSPEL[NAMEMY_fertigkeit_restore_01FNAMFertigkeiten wiederherstellenSPDT (ENAMN’ddENAMN’ddENAMN’ddENAMN’ddENAMN ’ddENAMN’ddENAMN’ddENAMN ’ddSPEL[NAMEMY_fertigkeit_restore_02FNAMFertigkeiten wiederherstellenSPDT (ENAMN’ddENAMN’ddENAMN’ddENAMN’ddENAMN’ddENAMN’ddENAMN’ddENAMN’ddSPEL[NAMEMY_fertigkeit_restore_03FNAMFertigkeiten wiederherstellenSPDT (ENAMN’ddENAMN’ddENAMN’ddENAMN’ddENAMN’ddENAMN’ddENAMN ’ddENAMN ’ddSPEL»NAMEMY_fertigkeit_restore_04FNAMFertigkeiten wiederherstellenSPDT (ENAMN’ddENAMN’ddENAMN ’dd