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My scripts
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Scripts and mutators for UT2004


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InvertedPlayerstarts - Mutator




This small mutator is made for TeamGames like CTF, ONS, DOM, BR etc.
It changes the playerstart-teamnumbers, means you spawn inside your enemy's base. It works also fine with four teams. I came to the idea while playing CTF-1on1-Joust, because this is the only retail-map where the player does not spawn inside the own base. Seems to be totaly shit if you play this map for the first time, but after a few minutes the match beginns to become really fast and funny. =)

Well, this mutator allows you to spawn inside your enemy's base (haven't I said that already?^^) in every team-game-based map. If you play CTF-1on1-Joust with this mutator, you will spawn inside your own base.

Have fun!

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RandomWeapons - Mutator and Actor




This is a small mutator which replaces all xWeaponBases with a new actor, the PMRandomWeaponBase. This new WeaponBase is able to spawn all standard weapons (AssaultRilfle to SniperRifle) in a random order. When you grab the weapon from the base, you don't know which weapon will be spawned next time. I've had lot's of fun with that on private LANs.

When you open the *.u-file with the UED, you find the new actor somewhere next to the xWeaponBase. You can put it into your map as usual, but this allows you some extra stuff. Just look into the properties, there you find the entries named "WeaponList" and "bRandomWeaponSpawn".

The "WeaponList" is the list of all weapons the base will spawn during the match. By default, the standard weapons will be seen in the list. You can put in up to 25 different weapons here, including super weapons (note: the respawntime of superweapons will be set to 30seconds!).The more often a weapon appears in the list, the bigger the chance that this weapon will be spawned. ;)

If "bRandomWeaponSpawn" is set to false, the weapons will be spawned in the order given by the "WeaponList" starting at entry "0".


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copyright 2006 by Roy Wächter