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my publications

Welcome to my publication page. On this page I'd like to invite you to take a closer look on articles and presentations I wrote/developed and which have been released by various magazines and websites. Please click on the title to be redirected to the article or presentation.

  • What I learned as an Indie
  • This article, about my story as game developer and what I learned back when I was an independent developer, was released by the Game Career Guide from Gamasutra and been developed together with the Quarterly editors from the IGDA Special Interest Group "Writing".

  • Monday Morning Slam
  • This session was held at the Quo Vadis 2009 (a German Game Developer Conference) and an IGDA Berlin chapter meeting. It gives a solid introduction into the realm of "Interlinear/Chokepoint storytelling" and shows how chokepoint storytelling can help to tell better interactive stories.

  • Merits and Flaws
  • "Merits & Flaws - The Power of Contradicting Traits and Abilities" is an article written for the Game Writer's Quarterly Fall 2009 and deals with one way how to create more life-like characters.

    contact

    Tobias Heussner
    Danziger Strasse 98a
    10405 Berlin, Germany

    black man

    Cell: ++49 (0)173 6103867
    Email: tobias@theussner.com