Main page
Mutators
Take a guess.
MutatorPack (05)
MutatorPack (05)
This package contains all updated mutators.
All mutators and mod menu items have a MP prefix and many bugs have been removed.
The various settings are stored in a file named MutatorPack.ini.
DOWNLOAD (387kB)
MutatorPack05 - Content and Description
Compilation of mutator mods. If it's necessary to be ServerPackage than they are marked with (+) either with (-).
In most cases there is a mod menu item but few options can only be accessed via the MutatorPack.ini file
Some of the mods contain HUD mutators that won't work together with the default RelicHUDMutator.
Each mod has it's own unique prefix so it can be separated easily and recompiled.
===============
Name: ThreeSoundsDiffer (+)
Description: Changes the fire sound of Enforcer, ShockRifle and PulseGun.
Object prefix: TSD
===============
===============
Name: CreaturePod (+)
Description: Players can launch CreaturePods with mutate command. Later the pod breaks open and spawns a monster.
More:
admin set CP_Projectile Creature -> Only that kind of monster comes out of the pod.
Command: mutate CreaturePod
Object prefix: CP
===============
===============
Name: GoreMutator (+)
Description: Adds more gibs and blood effects to the game.
Options:
Bleeding Blood effects appear depending on player's health.
BleedDamage Players start losing health when it reaches threshold.
HitGibs Flesh chunks are spawned when a player gets hurt. More damage means more gibs.
FullCorpse Much more gibs come out when a carcass gets blown up.
ExtraGibs Additional gibs spawned.
Threshold Used for BleedDamage.
Mod Menu: Yes
Object prefix: Gore
===============
===============
Name: EasyArena (-)
Description: Lets you play arena mode with any weapon.
Option:
ArenaWeapon The only weapon in the match.
Mod Menu: Yes
Object prefix: Arena
===============
===============
Name: WhoIsWatchingMe (+)
Description: Playes get a message in their HUD when watched by others.
Object prefix: Spec
===============
===============
Name: DisplayScriptedPawn (+)
Description: The current number of ScriptedPawns in the map appears in the client's HUD.
Object prefix: None
===============
===============
Name: LightReduction (+)
Description: Mutator that turns off the lights in a map and gives the players a flashlight and flares.
Options: MP-LightReduction.txt
Mod Menu: Yes
Object prefix: LR
===============
===============
Name: CollectThoseBeads (+) NOT READY
Description: Scavenge the beads and use them to your advantage.
Options: ?
Mod Menu: Yes
Object prefix: Bead
===============
===============
Name: MultiRadar (+)
Description: Players have a small radar screen in the HUD that shows various actors.
Options: MP-MultiRadar.txt
Mod Menu: Yes
Object prefix: Radar
===============
===============
Name: DamageTypeMutator (-)
Description: Alters the MyDamageType variable of weapons and projectiles.
Options:
Overall DamageType Most weapons and projectiles have that specific damage type.
Mod Menu: Yes
Object prefix: DT
===============
===============
Name: SkyBoxFight (-)
Description: Players and bots are transported to the SkyBox after they respawn. Possible only if the map has one and it's big enough.
Object prefix: None
===============
===============
Name: Vampire (-)
Description: Inflicted damage will heal instigator.
Options:
bSuperVamp Leech health until you reach 199.
Percentage The % of caused damage that is turned into health.
Mod Menu: Yes
Object prefix: V
===============
===============
Name: DisableBaseDefence (-)
Description:
Options:
TeamCannon If checked all auto-cannons are being removed at gamestart.
MortarSpawner Same for MortarSpawners.
BoulderSpawner Same for BoulderSpawners.
Mod Menu: Yes
Object prefix: DBD
===============
===============
Name: MedKit (+)
Description: Players can heal themselves with a MedKit.
Options:
Health Keg Replace the health keg with a MedKit pickup at gamestart.
Thigh Pads Same for thigh pads.
Body Armor Same for body armor.
Shield Belt Same for shield belts.
Auto Healing Player gets healed when health reaches threshold.
Start with MK Get a MedKit when respawning.
Threshold MedKit will heal the player if his/her health is < or equal to that value. Auto Healing must be enabled.
Respawn Time How long it takes to respawn again (seconds).
Command: mutate MedKit Heals the player if health is < 100.
Mod Menu: Yes
Object prefix: MK
===============
===============
Name: PlayerSizeMutator (-)
Description: Players can scale themselves.
Commands:
mutate size # # must be 10 to 1000, and 100 is default.
mutate DefaultSize Does the same as 'mutate size 100'.
Object prefix: PS
===============
===============
Name: ThrowArmor (-)
Description: Players can toss away armor
Commands:
mutate ThrowArmor
mutate ThrowBoots
Object prefix: None
===============
===============
Name: EnergyArmor (+)
Description: Similar to the shield belt, yet it features ten different skins and plays a sound when destroyed.
Options:
Shield Belt Replace all shield belts with EnergyArmor at gamestart.
Body Armor Same for body armor.
Thigh Pads Same for thigh pads
Mod Menu: Yes
Object prefix: EA
===============
===============
Name: UTFlashlight (+)
Description: Players get a flashlight when respawning.
Options:
Initially On Switched on automatically.
Bright Player Players are glowing when flashlight is active.
Searchlight Get a more powerful torch.
Command:
mutate Flashlight Toggles the flashlight on and off.
Mod Menu: Yes
Object prefix: FL
===============
TOP