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MutatorPack (05)

MutatorPack (05)

This package contains all updated mutators.
All mutators and mod menu items have a MP prefix and many bugs have been removed.
The various settings are stored in a file named MutatorPack.ini.

DOWNLOAD (387kB)
MutatorPack05 - Content and Description

Compilation of mutator mods. If it's necessary to be ServerPackage than they are marked with (+) either with (-).
In most cases there is a mod menu item but few options can only be accessed via the MutatorPack.ini file
Some of the mods contain HUD mutators that won't work together with the default RelicHUDMutator.
Each mod has it's own unique prefix so it can be separated easily and recompiled.

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Name: ThreeSoundsDiffer (+)

Description: Changes the fire sound of Enforcer, ShockRifle and PulseGun.

Object prefix: TSD
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Name: CreaturePod (+)

Description: Players can launch CreaturePods with mutate command. Later the pod breaks open and spawns a monster.

More:
admin set CP_Projectile Creature  -> Only that kind of monster comes out of the pod.

Command: mutate CreaturePod

Object prefix: CP
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Name: GoreMutator (+)

Description: Adds more gibs and blood effects to the game.

Options:
Bleeding			Blood effects appear depending on player's health.
BleedDamage		Players start losing health when it reaches threshold.
HitGibs			Flesh chunks are spawned when a player gets hurt. More damage means more gibs.
FullCorpse		Much more gibs come out when a carcass gets blown up.
ExtraGibs		Additional gibs spawned.
Threshold		Used for BleedDamage.

Mod Menu: Yes

Object prefix: Gore
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Name: EasyArena (-)

Description: Lets you play arena mode with any weapon.

Option:
ArenaWeapon		The only weapon in the match.

Mod Menu: Yes

Object prefix: Arena
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Name: WhoIsWatchingMe (+)

Description: Playes get a message in their HUD when watched by others.

Object prefix: Spec
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Name: DisplayScriptedPawn (+)

Description: The current number of ScriptedPawns in the map appears in the client's HUD.

Object prefix: None
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Name: LightReduction (+)

Description: Mutator that turns off the lights in a map and gives the players a flashlight and flares.

Options: MP-LightReduction.txt

Mod Menu: Yes

Object prefix: LR
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Name: CollectThoseBeads (+)	NOT READY

Description: Scavenge the beads and use them to your advantage.

Options: ?

Mod Menu: Yes

Object prefix: Bead
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Name: MultiRadar (+)

Description: Players have a small radar screen in the HUD that shows various actors.

Options: MP-MultiRadar.txt

Mod Menu: Yes

Object prefix: Radar
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Name: DamageTypeMutator (-)

Description: Alters the MyDamageType variable of weapons and projectiles.

Options:
Overall DamageType	Most weapons and projectiles have that specific damage type.

Mod Menu: Yes

Object prefix: DT
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Name: SkyBoxFight (-)

Description: Players and bots are transported to the SkyBox after they respawn. Possible only if the map has one and it's big enough.

Object prefix: None
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Name: Vampire (-)

Description: Inflicted damage will heal instigator.

Options:
bSuperVamp		Leech health until you reach 199.
Percentage		The % of caused damage that is turned into health.

Mod Menu: Yes

Object prefix: V
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Name: DisableBaseDefence (-)

Description:

Options:
TeamCannon		If checked all auto-cannons are being removed at gamestart.
MortarSpawner		Same for MortarSpawners.
BoulderSpawner		Same for BoulderSpawners.

Mod Menu: Yes

Object prefix: DBD
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Name: MedKit (+)

Description: Players can heal themselves with a MedKit.

Options:
Health Keg		Replace the health keg with a MedKit pickup at gamestart.
Thigh Pads		Same for thigh pads.
Body Armor		Same for body armor.
Shield Belt		Same for shield belts.
Auto Healing		Player gets healed when health reaches threshold.
Start with MK		Get a MedKit when respawning.
Threshold		MedKit will heal the player if his/her health is < or equal to that value. Auto Healing must be enabled.
Respawn Time		How long it takes to respawn again (seconds).

Command: mutate MedKit	Heals the player if health is < 100.

Mod Menu: Yes

Object prefix: MK
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Name: PlayerSizeMutator (-)

Description: Players can scale themselves.

Commands:
mutate size #		# must be 10 to 1000, and 100 is default.
mutate DefaultSize		Does the same as 'mutate size 100'.

Object prefix: PS
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Name: ThrowArmor (-)

Description: Players can toss away armor

Commands:
mutate ThrowArmor
mutate ThrowBoots

Object prefix: None
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Name: EnergyArmor (+)

Description: Similar to the shield belt, yet it features ten different skins and plays a sound when destroyed.

Options:
Shield Belt		Replace all shield belts with EnergyArmor at gamestart.
Body Armor		Same for body armor.
Thigh Pads		Same for thigh pads

Mod Menu: Yes

Object prefix: EA
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Name: UTFlashlight (+)

Description: Players get a flashlight when respawning.

Options:
Initially On		Switched on automatically.
Bright Player		Players are glowing when flashlight is active.
Searchlight		Get a more powerful torch.

Command:
mutate Flashlight		Toggles the flashlight on and off.

Mod Menu: Yes

Object prefix: FL
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