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WeaponPack (09)
WeaponPack (09)
This package contains all updated weapons plus the PawnMover.
All mutators and mod menu items have a WP prefix and many bugs have been removed.
Also there is a mutator called WeaponMutator that includes all weapon mods. It should not be used together with the other mutators.
By default, players start with each weapon plus ammo. The various mutator settings are stored in a file named WeaponPack.ini.
DOWNLOAD (2.45MB)
WeaponPack09 - Content and Description
Compilation of weapon mods. Each has a mutator that gives the gun or replaces other with it.
Some options can only accessed via the the WeaponPack.ini file. In other cases there is a mod menu item.
Each mod has it's own unique prefix so it can be separated easily and recompiled.
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Name: FlakDragon
Classification: Modified FlakCannon. The projectiles deviate less, cause more damage and have nice burning effect.
Object prefix: FD
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Name: M5
Classification: Assault sniper rifle.
More:
The fire rate is higher and damage is lower than default sniper rifle - 40 on body and 60 on head.
Mod Menu: No
Object prefix: M5
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Name: SkaarjShocker
Classification: Weapon that uses the Razor Jack model. It shoots two projectiles in primary mode.
More:
The AltFire sphere features an EMP effect that destroys close shield belts when exploding.
Mod Menu: No
Object prefix: SS
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Name: GrenadeLauncher
Classification: Heavy weapon that launches explosive grenades which bounce or explode on impact.
The origin of this weapon is the Unreal Expansion Pack - most of the code, the meshes/textures/sounds are from there!
Options:
Arena mode GrenadeLaunchers only.
Explode on impact Unchecked means, the grenade will bounce around and blow up after 4.0 seconds or when touched.
Display grenade A small grenade icon is shown when a trigger-grenade is active.
Start with GL Players get a GrenadeLauncher when they respawn.
Replace... The GrenadeLauncher will substitute the checked weapon.
More:
When launching a grenade with AltFire it'll be a trigger-grenade. This one stays max. 60 seconds, then it disappears.
The "trigger-grenade" can be blown up by the weapon's owner with the AltFire button or by any damage inflicted to it.
Mod Menu: Yes
Object prefix: GL
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Name: SubMachineGun
Classification: Similar to the Enforcer.
Mod Menu: Yes
Object prefix: SMG
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Name: UTStinger
Classification: Unreal 1 weapon with insane firing speed.
Mod Menu: No
Object prefix: UTS
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Name: BloodyChainSaw
Classification: This one is more like the ImpactHammer and it spawns bloody gibs when it hits a pawn.
Mod Menu: No
Object prefix: BCS
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Name: TNT
Classification: Heavy explosives to blow things up.
Options:
Start with TNT Get TNT when respawning.
Sticky Charge Stays on walls/floor/ceiling, no bouncing.
Adhere Pawns Sticks to pawns if not hit a wall first.
Time Triggered Fused TNT charge and how many seconds until explosion.
Weapon Replace that weapon with TNT pickups.
Arena Mode TNT only.
Mod Menu: Yes
Object prefix: TNT
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Name: DistanceBlaster
Classification: Long range weapon with zoom. The impacts cause splash damage and the shot leaves a trail in the air.
Options:
PowerLevel How much damage the impact causes.
Arena DistanceBlasters only.
ZoomInsta Long range InstaGib-rifle with scope.
Replace... Use the DB instead.
Mod Menu: Yes
Object prefix: DB
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Name: FlashGrenade
Classification: Hand held grenades that temporarily blind players that see the impact.
Mod Menu: No
Object prefix: FG
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Name: DispersionPistol
Classification: Light projectile weapon that doesn't need ammo.
Options:
Start with DP Begin the match with the pistol
ProjPower Blue is the weakes.
Shoot The primary projectile class. If unchecked it shoots dispersion projectiles.
Arena Mode DispersionPistols only.
Replace ImpactHammer DP is the default weapon.
Mod Menu: Yes
Object prefix: DP
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Name: QuadShot
Classification: Shotgun that can load multiple barrels.
Options:
Arena mode The QuadShot is the only weapon in the game.
Shredding Bullets DamageType of the QuadShot is 'shredded' instead of 'shot'.
Show Loaded Barrels Shell icons indicate loaded barrels (recommended).
QuadGunner The button opens another config window and the check box includes QuadGunners.
Version QuadShot selection.
Replace ... Switch the weapon with the QuadShot.
More:
One pellet does 15 damage (hardcore). 5 pellets per barrel.
So a fully loaded QuadShot can inflict 300 damage!
QuadGunner:
They are SkaarjTroopers with the QuadShot as default weapon but can use other arena weapons as well.
It needs PathNodes in the map for them to spawn properly. When a QuadGunner is killed it can drop an inventory item.
Command: mutate QuadGunner - Receive QuadGunner settings (skill, health, max number).
Network games: The weapon animations are not synchronized properly when you keep your fire button pressed (the replication of the LoadCount takes some time).
Mod Menu: Yes
Object prefix: QS
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Name: PawnMover
Classification: Tool for teleporting other pawns.
More: Has no mutator. Summon it in-game. (summon WeaponPack07.PM_Weapon)
Mod Menu: No
Object prefix: PM
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